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Constructing a specified 30x20 heater room around chosen pawn with burning floor to down it with heatstroke/hitting it with blunt weapon and reloading save until it's down/locking it in the stone box and repair it until it falls to malnutrition is okay
I kinda want some steady gaming withoug unusual feats to acquire some pants, man. It's not op. It's logic mod. Truly a life saver
For me when i kill someone on Marine armor i would like to keep the armor, like why would you not? just because someone died using it? but it takes all the clothes, yhea its too op
Yes I already know the mod doesn't work for the unstable 1.6 branch.
Yes I already know it makes all pawns completely unkillable.
Yes I know it needs to be updated.
Yes I will get to it soon.
Now that I know the likely culprit, I have some ideas on how to resolve it. Stay tuned.
I've just tried to reproduce this with an otherwise empty mod list and it appears to be working as intended. Seems like this might be a mod conflict of some kind. If anyone experiencing this problem could submit some Hugslib logs in the pinned Bug Reports discussion thread it might be helpful in tracking down the culprit.
HOWEVER, with modded xenotypes (I tested some of the big and small xenotypes, the vanilla expanded xenotypes, and the venator xenotype), it seems to function as intended.
In my experience it is only affecting vanilla baseliners... so far.
It seems like the apparel stays clean for a split second after the pawn dies, but then becomes tainted as usual.
I will spend the remaining years of my life repenting for the unforgivable crime of disrupting the difficulty balance of a single-player sandbox game with an entirely optional mod. I am a monster who does not deserve forgiveness, and I can only hope that the gaming community can someday recover from the grievous damage I have caused.
Thank you Mieke. You have saved this community.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2636329500