安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The roadworks event never fires when I have adequate silver to actually spend on it, and when I do, either the event never fires, or it scales up to outside of your budget. It is also a "Yes" or "No" prompt, with no option to delay to actually collect silver for it. The event shouldn't fire at all if you don't have the silver for it, since all it does is just rub it in your face. Either that or have the option to delay by a season or two. Just because I have a lot of resources, doesn't mean I have a lot of silver.
Continued below \/
Does this mod change the frequency and identity of visiting traders based on geography, like "Realistic Trade" (ID 2945931715) does? Does anyone know what will happen if both are used together (and "Do not affect traders" in this mod is not enabled)?
right?
For some reason i keep getting both of those in very regular intervals (like 3 times a day)
Thnx