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SimpleHeadshots_allow_headshot_blood 0 might fix that
Here is everything i have.
I have a file in the sound folder called mysound.wav
Also, Here are the console commands that i used as well.
SimpleHeadshots_allow_headshot_spark 1
SimpleHeadshots_allow_headshot_sound 1
SimpleHeadshots_spark_hit_sound mysound.wav
----------
Thats all there really is to it, If it still does not work, It may be that the sound you are using is too quiet or you have a mod conflict.
Its also possible you have the audio.wav sound too quiet.
For example if your file is in the garry's mod sound folder, All you would need to do is
( SimpleHeadshots_spark_hit_sound audio.wav )
If you have put the sound in any subfolders, Then thats where you would need the file path.
E.G
( SimpleHeadshots_spark_hit_sound mysubfolder/anotherfolder/audio.wav )
"SimpleHeadshots_spark_hit_sound garrysmod\sound\audio.wav" doesnt work
( steam/ steamapps/ GarrysMod/ garrysmod/ sound ) If the sound folder is not there, You can create it, Then add the sounds you want there,
Otherwise if you mean about the sounds i used in the mod, They are already packed into gmod.
@Anomius : I will fix that next time when i update this mod for you.
https://www.youtube.com/watch?v=fWD1hIDKiBQ
Yes, Someone has already mentioned something simular, Im going to check the mod just in case there might be something causing it, On the other hand you might have a conflicting mod.
@ULTRABORIS
There are a few reasons why they might not be dying instantly, Such as a possible mod conflict where the mod is overriding the damage output to the npc.
If you use custom combine models, It could also be a model hitbox error, In which case i can't fix that as its down to the model maker.
Then of course, You might have ( SimpleHeadshots_players_can_headshot_npcs ) set to 0.
It needs to be 1 for players to be able to headshot npcs.
@PuniSh3r_LP
Yes, Just like chrismmv mentioned, You can set the SimpleHeadshots_allow_headshot_spark console command to 0.
@kub
There might be a conflicting addon you have there. I have been using this mod for a while and never had a problem.
Still, I will take a look back through my code for you to see if anything seems odd.