Crusader Kings III

Crusader Kings III

VIET Events - A Flavor and Immersion Event Mod
1,642 条留言
John Sangrós 5 小时以前 
How many of the 1227 events are considered serious events? Thanks for this great mod!
Ghost Fox (ΘΔ) 11 月 17 日 下午 2:42 
@CitesSkyliner: Or cybrxkhan could not feed the hallucination engine, and instead quite properly refuse to acknowledge its output as relevant. It knows nothing and understands even less.
CitesSkyliner 11 月 17 日 下午 2:19 
@Ghost Fox (ΘΔ): Ask that to your employer who sees the benefits and replaces you with a far cheaper Large Language Model! And @cybrxkhan: Any Large Language Model is a incredibly advanced pattern predictor. The more documented something is the easier it is for a Large Language Model to predict. The CK3 script is far less documented then say the Bible. If you have problems with it you could stop or try to give it more information about the CK3 script by directly dumping it in with a prompt.
Ghost Fox (ΘΔ) 11 月 16 日 下午 10:58 
Remember, ChatGPT is nothing but a hallucination engine. It knows nothing and understands even less.
cybrxkhan  [作者] 11 月 16 日 下午 10:27 
@Jabrolsky ChatGPT doesn't understand anything about CK3 script, it is notoriously clueless about these things. What it says below is pretty much gibberish from a modding standpoint which is very common when asking ChatGPT about PI modding, so I'd avoid it at all costs. There is a jester_stress_relief_events.txt but it is a vanilla file which VIET does not touch at all; as another example, "save_event_target_as" doesn't mean anything in CK3 code. As mentioned, it is likely this is caused by a vanilla bug, it apparently has gotten worse with AUH as AUH introduced a lot of new art, which is how it might be affecting mods that were previously fine. See this Reddit thread for instance for a similar discussion of the issue: https://www.reddit.com/r/CK3AGOT/comments/1oyatpg/broken_icons/
Commodus 11 月 15 日 上午 2:32 
Exact Match: events/jester_stress_relief_events.txt line: 510 (jester.500:immediate) + jester.500:option = Custom jester stress relief event chain (Royal Court DLC position). Event tries to save_event_target_as = jester but jester character is null (no court jester assigned) → Cascades to progress_towards_rival_effect, set_relation_potential_rival, add_opinion failures (09:44:52 spam). This causes runtime CTDs/softlocks during court activities.

Mod Confirmed: VIET Events (your list: enabled)

Hey, I asked chat gpt to identify my crashing issue, I have no idea what the above means:P

If it helps. im playing as an adventuere, so maybe its a stooge ineraction:/ idk
Jabrolsky 11 月 14 日 下午 11:03 
@cybrxkhan Ah I see, understood. It makes sense because it is a 90 mod list and I've never had problems with VIET in the past.
cybrxkhan  [作者] 11 月 14 日 下午 9:47 
@Jabrolsky If I'm understanding you correctly, this might actually be a vanilla bug that affects mods, particularly large mods or mod lists. I'm not too privvy on the details but based on what I've heard from some TC modders, who've tested extensively, it is possible for the game to start behaving in various funny ways, including disappearing artifact icons, especially if you have large mods or a lot of mods running, at some point in a save.

I believe I've also seen similar bug reports for vanilla about disappearing court artifacts with AUH or with earlier builds of the game, especially if you're running a large mod list, but it appears to have happened in modless vanilla too from what I've heard.
Jabrolsky 11 月 14 日 下午 3:34 
Anyone else experiencing artefact icons going invisible with VIET in 50 year + runs. it's fine at the start but eventually the artefact icons become invisible, this makes court display invisible too. I moved VIET to the top and bottom of my load order but only disabling it brought my artefacts back, anyone else?
CitesSkyliner 11 月 13 日 上午 8:51 
@cassius: It is obvious that you are referring to me. I like this mod greatly! Unless cybrxkhan completely ruins this mod I will still use it and enjoy it.
cassius 11 月 12 日 下午 6:01 
anytime i see insane people on steam crash out at people who make unfathomable amounts of free content i feel the need to stop by and say thank u for all u do <3
Potato 11 月 10 日 下午 8:01 
thanks magical mod creator person love u xoxo
CitesSkyliner 11 月 10 日 上午 10:15 
There is a alternative option of course: wasting your time insulting avatars.
Kubrick 11 月 9 日 上午 3:24 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
cybrxkhan  [作者] 11 月 8 日 上午 11:25 
@Poison Junkie: That is also an option too, for sure lol 😂
Poison Junkie 11 月 8 日 上午 9:26 
Since there is no option to disable those events... there is an alternative option called unsubscribe. If you don't like it, don't use it.
cybrxkhan  [作者] 11 月 7 日 下午 9:02 
@CitesSkyliner There are 1000+ events in VIET, I don't have time to sort through every single one of them and decide and modify their code based on whether they fit a game rule based on one person's interpretation of what would be historically plausible. I'm really sorry, but this seems like something that would work better as a sub-mod.
Paragon 11 月 6 日 下午 8:22 
Bros crashing out about a literal joke lmao
tilarium 11 月 6 日 上午 7:59 
Then, like Cybrxkhan said, make your own sub-mod for this to remove the things you don't want to see.
CitesSkyliner 11 月 6 日 上午 7:10 
I just want a option to disable the events that are based on something egregiously far away on the timeline. Vanilla has the problem of nothing happening or the opposite. I am the leader of the Roman Empire yet everybody ignored me or will not stop pausing the game thorough constant events.
cybrxkhan  [作者] 11 月 5 日 下午 9:16 
@CitesSkyliner Look, you clearly don't like the events, and that's fine! (I think there's probably more actual immersion breaking nonsense in vanilla.) You aren't going to change my mind about what I consider reasonable or not reasonable for these events, so If you don't like the events, you're welcome to try making your own sub-mod that disables the ones you think are immersion breaking, I have no problem with that.
CitesSkyliner 11 月 5 日 上午 7:00 
People may have similar senses of humor, but would those jokes have been remembered and written down or did only 1 small group of people know about it? Even if the joke from 1412 existed in 880 how many people would know about it for it to be referenced to you the player? Would it make sense for you to get the event if only 1 random peasant half-way across the world from you knew the joke?
cybrxkhan  [作者] 11 月 4 日 下午 6:11 
@CitesSkyliner I see no reason why someone couldn't theoretically think of a joke attested in one date in another date if there's nothing really specific to that time period in the joke, as people have shared similar senses of humor across time. Plus, that would just be our earliest attested case of that joke, it's entirely possible an exact similar joke might have been around much longer.
CitesSkyliner 11 月 4 日 上午 9:14 
And cybrxkhan some events do make a lot sense in RICE. For example: The activity to go to the Micheal the archangel travel option is perfectly fine. Multiple sources from multiple eras attest to people doing that.
CitesSkyliner 11 月 4 日 上午 9:09 
I still see a problem if the date range is ridiculous off. Does a very specific joke from a book written in 1411 make sense being referenced in 879?
cybrxkhan  [作者] 11 月 3 日 下午 7:11 
@CitesSkyliner: The context may be from a certain date, but that doesn't necessarily mean whatever it describes was only in that date. For instance, a joke being from so and so date doesn't mean people wouldn't have thought of similar jokes before. Or, something from a certain date might just be a famous recorded instance of it happening, so other instances from other time periods may be possible. These events are mostly designed to be "minor" enough and genericized enough to feasibly have happened across much of the CK3 timeframe. The few that aren't, such as the 1006 Supernova, are triggered at an appropriate timeframe.

@F5 Danny: Thanks!
Danny 11 月 3 日 下午 6:58 
Gracias por la traducción al español en especial a Ferchu!!
CitesSkyliner 11 月 3 日 上午 8:54 
There is no button for that! And besides the problem still exists because the developers based the events after books and quotes that take place in the future from when you are playing!
tilarium 11 月 3 日 上午 8:43 
Just turn off the context then. Sheesh, talk about nitpicking. The context is there to try and learn you something.
CitesSkyliner 11 月 3 日 上午 7:07 
So I have a severe problem with the Viet mod even though I enjoy it: The mod uses historical context to explain the event from a book or historical knowledge but the book or quote is from the future! Why are you talking about a book written in 1412 when in game it is 950!? Could you resolve the problem or explain it?
cybrxkhan  [作者] 11 月 3 日 上午 12:24 
@CitesSkyliner Thanks!
CitesSkyliner 11 月 2 日 下午 3:38 
Absolutely amazing yall updated so fast here!
cybrxkhan  [作者] 11 月 2 日 上午 11:38 
@Sundrops You're welcome!
Sundrops 11 月 2 日 上午 1:44 
im back to play ck3 new dlc and this mod already updated!! thank you for all your hard work
cybrxkhan  [作者] 11 月 1 日 上午 11:48 
@CrusadeExterminator Thanks!
CrusadeExterminator 10 月 31 日 下午 7:54 
such a great mod i have had it for years
cybrxkhan  [作者] 10 月 30 日 下午 10:44 
@riki | malandro: No problem!

@Dropkick: As Ghost Fox said, the VIET mod has nothing to do with EPE and does not interact with EPE in any way, and I'm not involved with EPE per se. The new update has borked EPE so it will take a while before the EPE folks are able to update their mod.
Ghost Fox (ΘΔ) 10 月 30 日 下午 2:34 
…Why are you complaining about EPE in the VIET comments?
Dropkick 10 月 30 日 下午 2:13 
While all great mod get update,Ethnicities and Portraits Expanded no update all my character look like skeleton now,i'm done with this mod delete forever.
riki | malandro 10 月 29 日 下午 10:07 
Thanks!
cybrxkhan  [作者] 10 月 29 日 下午 9:43 
@Moloch
@TheSpicySalmon
Thank you!

@十亿卡巴尔的梦 This mod doesn't affect mechanics like assembling an army, it just adds in random flavor events. I don't think I have even had time to adjust any of the content to account for the treasury system yet lol

@kikooacr
@riki | malandro
You can download the manual install version off of GitHub (see link at the top of the description), it has every version of the mod including the one for 1.17.1. Just make sure to unsubscribe from the Steam workshop version so your game doesn't get confused between the two versions.
riki | malandro 10 月 29 日 下午 6:31 
please upload a version for overhaul mods like EK2, we need 1.17.1 version :steamsad:
十亿卡巴尔的梦 10 月 29 日 上午 5:33 
I have a question. In this mod, when you play as the Chinese emperor in AUH, assembling an army incurs maintenance costs twice: once from the national treasury and once from your original money. The correct way is to only deduct from the national treasury.
kikooacr 10 月 29 日 上午 4:37 
Where can I find the mod for version 1.17.1 (Ascendant)?
TheSpicySalmon 10 月 28 日 下午 3:21 
good update GOAT of ck3 modding
Moloch 10 月 28 日 下午 1:19 
thanks for the quick update man
cybrxkhan  [作者] 10 月 28 日 下午 12:33 
Mod has been updated to 1.18/AUH with several new events. Thanks all!
Raydox 10 月 28 日 上午 11:50 
please update to 1.18
𝐌𝐢𝐤𝐡𝐚𝐢𝐥 10 月 28 日 上午 10:04 
Estais tardando
𝐌𝐢𝐤𝐡𝐚𝐢𝐥 10 月 28 日 上午 10:04 
Actualizarlo