边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Brewing Expanded
1,530 条留言
Mr McNificent 11 月 26 日 上午 2:39 
Mad respect for Sarg and his entirely justified dismissal of Fahrenshite.
Sarg Bjornson  [作者] 11 月 20 日 下午 1:10 
The same
Killer Crow 11 月 20 日 下午 1:06 
is the sell price of cocktails dependent on what I put in it, or is it all the same regardless?
Abbot 11 月 20 日 上午 8:07 
@Sarg Bjornson Based instance on Fahrenheit, rock on
Sarg Bjornson  [作者] 11 月 7 日 上午 10:05 
Use Better Workbench Management
Amnesiac 11 月 7 日 上午 9:56 
This has probably already been mentioned, but workers will make coffee forever if they put it in a freezer because it turns into iced coffee lol. If the stats were the same I'd just start storing the coffee on a shelf but the iced coffee is slightly better it seems?
Sarg Bjornson  [作者] 10 月 29 日 下午 11:50 
Yeah, if the game asks for Milk, it expects Milk, not any other milk type
ExplorerRowan 10 月 29 日 下午 7:57 
I noticed that the various tea and coffee recipes that require milk don't include night milk from Alpha Animals. Is that intentional?
Sarg Bjornson  [作者] 10 月 28 日 下午 12:31 
"Valid" lol
Zankas 10 月 28 日 下午 12:07 
after reading the comments i see my suspicions were confirmed. The author is in denial about a valid unit of temperature measurement. Seeing as the game includes both options it would be nice to have some note about it. Especially since older versions did account for the unit change. Hell it would have been nice to just see the degrees Celsius included in the temperature note on the different casks.
Shattered Seraph 10 月 19 日 下午 3:08 
as an american i sure wish it wasn't lol
Sarg Bjornson  [作者] 10 月 19 日 上午 3:19 
It's easy: Fahrenheit doesn't exist
Shattered Seraph 10 月 19 日 上午 2:57 
likewise confusion over the celsius, fahrenheit thing.
WAR III 10 月 3 日 上午 1:23 
I want to give feedback on a bug, but my English is not very good. I am not sure if this is caused by my other mods because I have not found any relevant discussions in the game community.
All the brewing barrels from this mod will not be automatically filled with raw pulp. I must select the colonizer and right-click on the brewing barrel to add the raw pulp.Five Tequila raw pulp are placed in a new group, and they are also not merged into one group when use drop-pod.
Bcw81 9 月 22 日 上午 8:05 
Specifically I'm talking about the little tile card that pops up in the bottom left when you click on an object (as if you were going to add production to it).
Bcw81 9 月 22 日 上午 8:00 
Celsius versus Fahrenheit. The whiskey-still doesn't show which numbers it's using. In game settings (Default, vanilla rimworld) you can select which temperature you'd prefer to see. I have Fahrenheit set. The Whiskey still's numbers are in Celsius, but don't denote that - so I was trying get the room near freezing and wondering why it wasn't working.

(7-25 Degrees Fahrenheit is well below freezing.)

The Puu.sh link in the original message is a screenshot of what I'm talking about.
Sarg Bjornson  [作者] 9 月 22 日 上午 5:56 
No idea what that F thing is, sorry!
Bcw81 9 月 22 日 上午 5:50 
Hey @Sarg, can you edit the Whiskey Distillery so the prompt shows what temp it's supposed to be?
https://puu.sh/KBajA/ae2051c7b3.png

Currently says it needs a temp between 7 and 25 degrees... But I have F on and that's definitely talking about C. Just putting a C in that prompt would help, but ideally I'd like it to account for my temperature settings.

Love your/your team's mods! Thanks for always keeping these up to date!
Bherdani 9 月 21 日 下午 12:02 
Hello community! Anyone know if there's a list somewhere of VPE/VPE-MP fruits that can be used to make VBE cider? Fruits now contains things like avocado and almonds, neither of which I believe are cider-able, but probably mangoes are?
RatticusDeathicus 9 月 9 日 下午 2:46 
Id really appreciate an alternate recipe for tequila or a setting to turn off the requirement for insect meat. Im running a "vegetarian" cannibal colony, and "killing innocent animals" debuff includes the insects, and therefore cannot ranch the bugs either.
Sarg Bjornson  [作者] 9 月 6 日 上午 3:41 
v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy
Sarg Bjornson  [作者] 9 月 5 日 下午 11:47 
v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC
Sarg Bjornson  [作者] 9 月 4 日 下午 12:55 
Whatever indeed
SiCall 9 月 4 日 下午 12:07 
@Sarg Bjornsen I am literally, with my very own eyes reading the infographic, which specifically states Ambrosia mush rots into Ambrosia must. But in-game, the Ambrandy distillery states it requires Ambrandy must.

Its okay though, its your mod. Just trying to help, or whatever.
DerekMao 9 月 3 日 下午 3:23 
Ok. I did some testing. The work speed isn't actually debuffed. It's just a tooltip. Just designating it as a kitchen in Buildings_Production.xml seems to make it go away.
DerekMao 9 月 3 日 下午 3:06 
Hello, the bar somehow requires to be put in a workshop to not get the debuff but the building itself makes the room to be designated as a kitchen. Should it require to be in a kitchen instead?
ligniantations 9 月 3 日 上午 12:25 
the in game desriptions on how brewing mechanics work in game and on the page conflict and lead to confusion... for example in the in game description whiskey calls out sunlight as ruining not light in general it seems the listed temperatures are in Celsius even if you play in fahrenheit similarly the description of the stew pot suggests that it takes 2 days to make a stew and 3 days to make a soup but the inverse is true it would help to have the temperature updated to mention they're in Celsius for stupid Americans like me
Nezeltha 9 月 2 日 上午 3:00 
suggestion: soda from insect jelly. Separate bills from regular soda syrup. Can use regular insect jelly, royal insect jelly, black insect jelly, or dino insect jelly, from VFE insectoids, Alpha Animals, and VGE, respectively, each with different effects. The syrup goes into the soda machine as usual, creating varieties of Bug Juice.
Ollie_Greenhorn 9 月 2 日 上午 12:51 
♥♥♥♥♥♥♥♥♥ the drug condiments is such a good idea, i usually avoid those drugs like the plague so it gives me a use for them! aww it's so cute!!
Sarg Bjornson  [作者] 9 月 1 日 下午 10:39 
I don't know what that is
♥ Box Of Launch ✌ 9 月 1 日 下午 8:11 
I am unable to make any drinks Frosty. The setting is enabled in the mod options. :-(
Sarg Bjornson  [作者] 8 月 30 日 下午 10:56 
No, read the infographic
SiCall 8 月 30 日 下午 1:58 
Ambrandy says it requires ambrandy must, but the recipe is called ambrosia mush. Very confusing.
Sarg Bjornson  [作者] 8 月 26 日 上午 7:03 
Yep
Kate_Dunkan 8 月 26 日 上午 6:13 
whisky Whiskey is treated as a weapon, not an item, and the pickup UI doesn't activate when it's in a storage area.

No vendors will purchase it.

Is this just me experiencing this bug?
Sarg Bjornson  [作者] 8 月 25 日 下午 12:08 
Either VFE Pirates or Alpha Memes
Kasgigz 8 月 25 日 上午 11:57 
Rum when ? :(
SKREEE999 8 月 24 日 下午 4:35 
My brother smokes cigars and usually throws up afterwards. Can you add this for accuracy to real life?
stinkerbug 8 月 23 日 下午 7:02 
My colonists with genetic alcohol dependency drink whole stacks of cocktails until they are blackout drunk and don't get the deficiency debuff removed. Is there any fix for this? Thank you, I love this mod!
namlooc 8 月 20 日 下午 11:17 
how does the x85% Tiredness Hediff from coffee actually apply? when i look at the rest fall rate on a pawn under the effect it shows no modifications
hellmagus666 8 月 19 日 上午 10:30 
@WhatRoughBeast They have no british bloodlines
WhatRoughBeast 8 月 17 日 下午 8:49 
My colonists refuse to sow tea grass for some reason - coffee and other plants from VE are fine.
YodaDoge 8 月 13 日 下午 2:13 
Any chance to add Wine here too? I'd love to have wine in my game but to add all of medieval for it is a bit too much
A Curious Jackdaw 8 月 12 日 下午 3:39 
It is possible to add support for Imperial measurements? As in Fahrenheit as a toggle option for temp description. For some reason my temp always shows in Celsius. I tend to play with imperial for my measurement scale so it makes for some confusing on the fly calculations as I am not good with remembering the scale between the two >_>
ShadowX116 8 月 12 日 上午 10:53 
For some reason, my colonists which are not assigned to cooking or crafting keep trying to brew tea at my campfire meant for my second cook. What's going on with that? What job(s) is tea brewing using?
LotLP 8 月 12 日 上午 2:09 
Lovely mod! My hotel now serves customers many different kinds of drinks, and despite the extra work it takes (and boy howdy do I make a lot of different kinds of mush must and mash nowadays), or actually because of the extra work, I feel proud to have a nicely stocked bar in my hotel!

The bar building that allows you to make cocktails says in the description that it allows you to make drinks at it faster, but there is no work speed increase listed in thet bar. Is this a bug or not? Thank you for your hard work!
Sarg Bjornson  [作者] 8 月 11 日 上午 12:33 
@lolmanor: Sorry, no surreal units from us

@Xanthiras: No, we don't want that. The system change is irrelevant, it has always worked this way
Xanthiras 8 月 10 日 下午 6:38 
If you switched the whiskey cask to processes system, can you actually add a process to take whiskey straight from mash to double with no manual work in between?
lolmanor 8 月 10 日 下午 3:14 
Sorry for the small request, but would it be possible to add the temperature metric (Fahrenheit or Celsius) to the tooltips of the brewing stations?
The Whiskey Cask says "This fermenter needs a temperature 7 and 25 degrees". I thought it meant Fahrenheit and ruined my batch!!!

(I know it says Celsius on the mod page)
Lord Emanuel 8 月 8 日 上午 5:02 
ty ♥