边缘世界 RimWorld

边缘世界 RimWorld

Bodyparts Rot
43 条留言
Guineatown20806 7 月 30 日 上午 7:01 
@Monkey Magic In fact according to steam Murmur doesn't have any workshop mod for rimworld. Like HUH????
Mlie 7 月 22 日 上午 1:41 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Marty in the multyvers 7 月 15 日 上午 1:29 
will this mod be updated to 1.6?
Monkey Magic 3 月 13 日 下午 7:52 
This mod doesn't show up in searches, or in your workshop XD
Nyoj 2024 年 9 月 12 日 下午 3:08 
I just noticed the "spoil in 2 days" stuck bug too.

Not using any version of EPOE or RBSE. Using [FSF] Vanilla Bionics Expansion but it doesnt seem to have anything that should create such an incompatibility. Meanwhile all rest of my items seem to rot normally.

Going back into this mods comments this issue seems to be repeating itself for the last 4 years, so i guess there must be some kind of huge incompatibility that we havent discovered yet...
Murmur  [作者] 2024 年 7 月 1 日 下午 6:20 
Yes, this shouldn't effect anything to do with how something spoils, only that it can spoil. If it's showing "spoils in 2 days" on something that wouldn't ordinarily spoil, it's working, something else may be effecting the spoil time.
catmousedog 2024 年 7 月 1 日 下午 2:49 
Does this still work? It says "spoils in 2 days", but it doesn't go down. I'm not using any bionics mods such as EPOE.
Murmur  [作者] 2023 年 11 月 17 日 上午 12:20 
yes it does
Kasa 2023 年 11 月 16 日 下午 4:52 
Does this rot body parts such as hands from Harvest Everything?
Nyoj 2023 年 11 月 1 日 下午 4:24 
Any chance hemogen can be included in this mod?

Feels a bit weird when my bodyparts are rotting (as they should) yet i can keep huge quantitates of blood around without freezing for medical or vampiric use....
Monkey Magic 2023 年 8 月 14 日 上午 5:06 
How is this not part of the core game when they rot almost everything else?
zyzyhasl 2023 年 8 月 11 日 上午 4:27 
It doesn't seem to be working anymore,
it say: Rotten after 2 days
But after 2 days,still:Rotten after 2 days
ELLIOTTCABLE on Discord 2023 年 5 月 18 日 下午 8:11 
he below issue (two rotting timers) *may* be due to the corresponding built-in EPOE-Forked feature.

Perhaps this mod should detect if that is present/enabled, automatically disable itself / issue a warning / grey out the configuration checkbox?

https://i.imgur.com/wfcunvx.png
ELLIOTTCABLE on Discord 2023 年 5 月 18 日 下午 8:07 
The below issue (two rotting timers) *may* be due to the corresponding built-in EPOE-Forked feature.

Perhaps this mod should detect if that is present/enabled, automatically disable itself / issue a warning / grey out the configuration checkbox?
Murmur  [作者] 2023 年 2 月 4 日 下午 1:58 
lol well I didn't expect that outcome, I'll look into it.
Kyrrisayo 2023 年 2 月 4 日 上午 11:53 
Huh... Well, it does work for the ones I wanted it to, but it actually gives the "rottable" tag twice to some items. A kidney, for example, shows:

Fresh.
Not refrigerated (spoils in 14 hours).
Fresh.
Not refrigerated (spoils in 2 days)
Kyrrisayo 2023 年 2 月 3 日 下午 9:43 
@Murmur Awesome! Thanks for the response! I'll try it out and let you know.
Murmur  [作者] 2023 年 2 月 3 日 下午 9:42 
It shouldn't do anything if an organ already rots, it should only affect the ones that don't so I don't see why there would be any issues there.
Kyrrisayo 2023 年 2 月 3 日 下午 9:32 
Any incompatibilities with RBSE? I know it makes some organs rot by itself, however, it doesn't work for other mods that add organs, and I'd like them all to rot, if possible.
Murmur  [作者] 2021 年 9 月 29 日 下午 3:54 
I'm not sure why it doesn't work... I haven't dug into it but from reading the description I'd assume it would work... strange.
SilentRave333 2021 年 9 月 29 日 下午 2:50 
are you able to stabilize this with item temperature. it doesn't work and only shows them still rotting in a cool area. just a thought.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2600234849&searchtext=item+temperature
Murmur  [作者] 2021 年 9 月 12 日 下午 4:08 
not sure, i've never used that mod
Arcanant 2021 年 9 月 12 日 下午 2:06 
For some reason the More Filters mod doesn't pick up the rottable status of these parts. I think it is because they don't have the def(?)
Murmur  [作者] 2021 年 6 月 2 日 下午 6:04 
As far as I know everything that rots will rot at the same speed. There's probably a mod that changes the speed at which food rots and that would change the body parts rotting time as well.
Marvin 2021 年 6 月 2 日 下午 2:32 
i guess we will find out :P
ill let you know if i run into any issues
Murmur  [作者] 2021 年 6 月 2 日 下午 2:27 
oh i guess this should work then
Marvin 2021 年 6 月 2 日 下午 2:16 
nope thats rahs mod
Murmur  [作者] 2021 年 6 月 2 日 下午 1:48 
Doesn't that mod already do what this does?
Marvin 2021 年 6 月 2 日 上午 6:14 
this mod works with epoe forked?
Murmur  [作者] 2021 年 2 月 24 日 下午 4:32 
That will work great if a mod adds harvestable bodyparts that inherit from "BodyPartNaturalBase". They all probably do, but I didn't feel like looking into it and decided to make something that doesn't assume the inheritance. Your method is probably 100% sufficient. Mine is just overengineered because I felt like it lol.
Flash2 2021 年 2 月 24 日 上午 9:01 
May I ask, why you do this with an assembly and not just with a xpath patch? I have done the same with a patch for myself. Now I am not sure if this is "better". For Reference, I have done this:

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BodyPartNaturalBase"]</xpath>
<value>
<tickerType>Rare</tickerType>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BodyPartNaturalBase"]</xpath>
<value>
<comps>
<li Class="CompProperties_Rottable">
<daysToRotStart>0.6</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
</comps>
</value>
</li>
</operations>
</Operation>
Geojak 2021 年 2 月 11 日 上午 10:32 
could you integrate this into perishable. unfortuently both of your mods work with asseblies so they have a hrad time. i understand that organs arent a propger thing def which you could add the normal rot conq so i dont know how to fix it either
Murmur  [作者] 2020 年 12 月 21 日 下午 2:17 
Hmm, maybe it's a mid save thing, I don't know. I'd load it after epoe to be safe but it shouldn't matter.
CrackaJack 2020 年 12 月 21 日 下午 12:34 
nah it doesnt^^ thats why i got this mod in the first place, maybe its cause i subbed it mid save? where should i load it, before or after epoe?
Murmur  [作者] 2020 年 12 月 21 日 上午 1:04 
I think epoe already includes this feature. This mod might be conflicting with it and causing problems.
CrackaJack 2020 年 12 月 20 日 下午 6:13 
hmm for some reason the 2 days counter doesnt tick, it just stays at 2 days for years. using harvest organs post mortem, epoe forked
GuppyFacesAreCute 2020 年 12 月 20 日 上午 11:37 
they never use to rot, I was the one who made the previous mod like this, Rottable Body Parts
Murmur  [作者] 2020 年 12 月 12 日 下午 12:29 
As far as I know, body parts never rotted in vanilla, but there are a bunch of mods that also added rotting body parts as a feature, coupled with other stuff, so maybe you used to use one of those? As far as the preservation idea, it's a good idea and makes a lot of sense, but my goal for this mod was to be as vanilla as possible, and nothing else in the game gets destroyed when it is frozen so it's probably not a good fit for this mod, but it would be fantastic in some sort of 'realism overhaul' mod or something like that.
I blame Earthshaker 2020 年 12 月 12 日 上午 1:22 
Didn't body parts use to rot normally/in vanilla? I noticed a few months back that they don't do it anymore, was this changed in 1.2 or something?

Unrelated, but could this mod allow for the "preserved" temp range to be changeable? Still would kinda prefer that organs be refrigerated to extend usability, but freezing organs ruins them... but at least now i can let anything I don't need from Harvest Anything to rot out. Seriously, cut up a few peeps with that mod and make mad money, until you realize it also throws colony wealth way out of whack and like 30 man raids show up...
GuppyFacesAreCute 2020 年 10 月 20 日 上午 4:22 
I made a mod like this before release but never updated, thank you for saving me the time :D
Spectre Incarnate 2020 年 7 月 13 日 上午 10:38 
@tanyfilina
Nope, the individual containers are supposedly insulated, but I always stuck them in a fridge anyway cause it just made sense. And now.. I guess I'll continue doing that. XD
Paladin 2020 年 7 月 13 日 上午 7:21 
Afaik, they should never be frozen. They need low temp, but not frozen. But current variant is also good and simple.
tanyfilina 2020 年 7 月 13 日 上午 6:46 
O_o I thought that was in vanilla. That's one of the reasons why I never bought or harvested them ))