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报告翻译问题






https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Not using any version of EPOE or RBSE. Using [FSF] Vanilla Bionics Expansion but it doesnt seem to have anything that should create such an incompatibility. Meanwhile all rest of my items seem to rot normally.
Going back into this mods comments this issue seems to be repeating itself for the last 4 years, so i guess there must be some kind of huge incompatibility that we havent discovered yet...
Feels a bit weird when my bodyparts are rotting (as they should) yet i can keep huge quantitates of blood around without freezing for medical or vampiric use....
it say: Rotten after 2 days
But after 2 days,still:Rotten after 2 days
Perhaps this mod should detect if that is present/enabled, automatically disable itself / issue a warning / grey out the configuration checkbox?
https://i.imgur.com/wfcunvx.png
Perhaps this mod should detect if that is present/enabled, automatically disable itself / issue a warning / grey out the configuration checkbox?
Fresh.
Not refrigerated (spoils in 14 hours).
Fresh.
Not refrigerated (spoils in 2 days)
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2600234849&searchtext=item+temperature
ill let you know if i run into any issues
<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BodyPartNaturalBase"]</xpath>
<value>
<tickerType>Rare</tickerType>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BodyPartNaturalBase"]</xpath>
<value>
<comps>
<li Class="CompProperties_Rottable">
<daysToRotStart>0.6</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
</comps>
</value>
</li>
</operations>
</Operation>
Unrelated, but could this mod allow for the "preserved" temp range to be changeable? Still would kinda prefer that organs be refrigerated to extend usability, but freezing organs ruins them... but at least now i can let anything I don't need from Harvest Anything to rot out. Seriously, cut up a few peeps with that mod and make mad money, until you realize it also throws colony wealth way out of whack and like 30 man raids show up...
Nope, the individual containers are supposedly insulated, but I always stuck them in a fridge anyway cause it just made sense. And now.. I guess I'll continue doing that. XD