边缘世界 RimWorld

边缘世界 RimWorld

Xen's Spirit Wolf
35 条留言
forestfey  [作者] 7 月 18 日 上午 10:44 
@Solarius Scorch thx for THAT detailed heads-up, but I'm not sure when I get to it, trying to handle a move AND an active season in eco? But thank you so much :D
Solarius Scorch 7 月 18 日 上午 1:11 
So, it's the time to request 1.6... :)
AFAIK the only change required is moving the wildness line to <statBases>, and of course updating the version number.
Solarius Scorch 2024 年 11 月 17 日 上午 6:42 
Haha, thanks :)
forestfey  [作者] 2024 年 11 月 14 日 上午 8:57 
@Solarius Scorch I updated the old dependency for the new mod curated by the other author. Have fun!
(I hate dependencies... lol)
forestfey  [作者] 2024 年 11 月 14 日 上午 5:35 
@Solarius Scorch ah, you got me?! xD I can't make many more excuses now. But It's probably just a version number change. Let's hope so!
Solarius Scorch 2024 年 11 月 14 日 上午 4:46 
So, how is the checking going? :]
forestfey  [作者] 2024 年 6 月 18 日 上午 7:10 
@Oldmanthx 4 the headsup, I will check out compatibility/dependencies on the weekend
Oldman 2024 年 6 月 7 日 下午 9:12 
Your patch to "a dog said" links to an old version of the "a dog said" mod.
forestfey  [作者] 2024 年 4 月 26 日 上午 8:34 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!
forestfey  [作者] 2024 年 4 月 26 日 上午 8:27 
@Solarius Scorch cheers, have fun! If you have any pics with tentacles attached or whatever, I'd be curious! >;P
Solarius Scorch 2024 年 4 月 26 日 上午 8:25 
Yay! Thanks :)
Solarius Scorch 2024 年 4 月 18 日 上午 4:27 
Hoping for 1.5. Rimworld wouldn't be the same without the fluffballs...
danzloblaha13 2023 年 6 月 1 日 上午 8:02 
Thanks for updates (^-^)/
danzloblaha13 2023 年 6 月 1 日 上午 8:02 
Okey ( o-o) rip my hope for Spirit wolf pack, they quite rare in my run 160days in and 1st ones seen
forestfey  [作者] 2023 年 6 月 1 日 上午 7:57 
@danzloblaha13 no, I don't think so. They might have similar tags, but their uh... "IDs" are different, otherwise you'D get reference errors^^
danzloblaha13 2023 年 6 月 1 日 上午 7:53 
If i have female timber wolf and just bought a Spirit wolf male will they mingle or not ? (both count as wolfes and have same drops (wolfskin)
NotoriousNix 2022 年 11 月 11 日 下午 9:24 
Something ive noticed is that they still spawn really really often. Like 2-3 per map.
Onyx 2022 年 11 月 3 日 下午 10:55 
thanks for updating this!
forestfey  [作者] 2022 年 11 月 2 日 上午 9:30 
...updated to 1.4.
Let me know if there are any issues!
BamboozleBallet 2022 年 11 月 1 日 下午 12:51 
Any chance of a 1.4 update? I miss these critters, especially the purple ones :-3
forestfey  [作者] 2021 年 9 月 14 日 上午 9:45 
@Harmless Orange: I myself don't play with CE, so...nooo, probably not, if any additional steps need to be taken for achieving said compatibility.
And wait... Before you say: But it is so easy, here's even a tutorial!
Let it be known: Even code-noobs like me can learn to mod Rimworld, so can you, probably, too! Maybe you just generated your first incentive? :steamthumbsup:
Harmless Orange 2021 年 9 月 14 日 上午 8:23 
Is it CE compatible?
Crimzn 2021 年 8 月 29 日 上午 3:36 
sry i posted that when tired i will now delete i just am very happy with the current spawn rate for my play style and hope you do not nerf them..a blue wolf would be nice if anyone knows a mod that adds blue versions or adds random colors to animal coats.
forestfey  [作者] 2021 年 8 月 29 日 上午 12:35 
@deansdw17: Sorry, I'm not sure I understand what you are talking about. I kmow how to nerf the spawnrate, but apart from that:???
And no, I'm not doing multiple colored coats, I have no idea how, but know that more coding is needed for that, and I'm not going into that. Xen might have been able to do that, but since he seemed to have stopped updating our mods, I started to do it for him...
forestfey  [作者] 2021 年 8 月 11 日 下午 12:24 
@Mao ok, thanks for the feedback, I will look into it...but no promises or dead-lines, there's really quite a lot going on in my life at the moment!
Mao 2021 年 8 月 10 日 上午 11:50 
Toning down the spawn seems like a good idea. I got 3 spirit wolves early on in my colony and thought it was cool, but there are now 5 wolves outside my colony walls. Its like a zombie scenario where I can't leave my base. (I can't kill the wolves either because of my ideology).
forestfey  [作者] 2021 年 8 月 1 日 下午 1:03 
@mscomies: I'm considering to put the spawn rate way down, since I wouldn't know how to make it an event like with thrumbos.
I think it's a bit high in foresty biomes, if everything smaller is dead, I'm really afraid for my colonists. 5 tribals can NOT down one of them.
mscomies 2021 年 8 月 1 日 上午 11:05 
Are they supposed to spawn naturally? I have four of them running around the map eating everything smaller than they are
Onyx 2021 年 7 月 31 日 上午 8:23 
Thanks for the 1.3 update!
forestfey  [作者] 2020 年 9 月 13 日 上午 9:53 
lo and behold: the update to 1.2
leon8179 2020 年 7 月 10 日 上午 8:57 
@forestfey nvm, I see those ancient spirit wolves in this mod The name is just different. Thanks
forestfey  [作者] 2020 年 6 月 28 日 下午 10:36 
@leon8179: what do you mean with "include", putting the alternative/old texture into the file, too? If I have them I can do that with the next update, otherwise I'd have to ask Xen... Then you could choose the texture you want by renaming them or changing the path in the xml-file, would that be ok? Or I could make another standalone mod....
leon8179 2020 年 6 月 28 日 上午 7:59 
glad to see this gets updated. Can you also include the Ancient Spirit Wolf as well? thanks!
Tokido Saya 2020 年 6 月 14 日 上午 9:45 
omg manhunting wolf,some advise,i think we need some better loot,maybe better wolf leather?
bytheway i think there is some ai bug on your wolf,they seem won't attack mech sentry(they will but most of time they ignore it and just tacking fire)
forestfey  [作者] 2020 年 5 月 12 日 上午 12:50 
fixed the missing attack tools. And increased DPS so it is closer to other giant animals.