安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






AFAIK the only change required is moving the wildness line to <statBases>, and of course updating the version number.
(I hate dependencies... lol)
Enjoy!
Let me know if there are any issues!
And wait... Before you say: But it is so easy, here's even a tutorial!
Let it be known: Even code-noobs like me can learn to mod Rimworld, so can you, probably, too! Maybe you just generated your first incentive?
And no, I'm not doing multiple colored coats, I have no idea how, but know that more coding is needed for that, and I'm not going into that. Xen might have been able to do that, but since he seemed to have stopped updating our mods, I started to do it for him...
I think it's a bit high in foresty biomes, if everything smaller is dead, I'm really afraid for my colonists. 5 tribals can NOT down one of them.
bytheway i think there is some ai bug on your wolf,they seem won't attack mech sentry(they will but most of time they ignore it and just tacking fire)