RimWorld

RimWorld

Auto links
58 kommenttia
double bubbles 18.10. klo 22.17 
[Analyzer] Caught error when intercepting harmony initialization, exception: Length cannot be less than zero. this mod results in this error. what should i do?
infected07 9.8. klo 21.00 
@Dee allows you to see what items are used for by adding hyperlinks. Should you find an obscure item from a mod you're unsure of what it does, this mod adds links to things that use it
Toby 29.7. klo 2.09 
@Dee automatically adds hyperlinks to descriptions :v
Dee 28.7. klo 20.38 
what does this do exactly?
Hebrux 13.7. klo 10.57 
is there a performance hit?
Paolini 9.7. klo 10.42 
One of if not the best mod for new players :SF_Star: :SF_Star: :SF_Star: :SF_Star: :SF_Star:
lol 10.5.2024 klo 10.28 
Mentioned in Best Mods • Vanilla UI collection.
Homi555 16.4.2024 klo 4.04 
would it be possible to add mod Settings to exclude certain mods/dlc from creating the links?
As it spoilers stuff for things like Anomaly but it would be nice to still be able to use it for everything else
Winter 21.3.2024 klo 17.31 
Still works for 1.5. No need for 'update when!?' comments.
Mr. F 1.11.2023 klo 2.29 
Great mod! May I ask if it would be feasable for you to make it possible, to have the items categorized in some way? For example, when you look at the infocard for steel, there are hundreds of entries when you have a lot of mods active. So sorting this stuff like weapons, armor, etc. would be nice, if possible. Thank you again for this mod!
Dreseaoba 7.8.2023 klo 22.23 
cant imagine what to do without this mod
bikinavisho 20.6.2023 klo 19.57 
This mod is soooo useful! Thank you so much for this!!
Rynox 24.4.2023 klo 14.13 
@Erilaz there is a mod for that called "AI art" that uses stable diffusion to generate images in-game
Erilaz 4.2.2023 klo 12.04 
Wouldn't it be great to have Rimwold communicating with Stabe Diffusion via WebUI API and automatically generate character portraits and art pieces? Awww!
sk¡t 15.1.2023 klo 1.49 
Hey, just wondering but is this compatible with the mod BetterInfoCard, thanks for the mod
Maet_ 3.12.2022 klo 3.07 
thank you!
6jun 21.11.2022 klo 7.27 
Welcome back!
Ancalagon 20.11.2022 klo 15.06 
You are a machine! Thank you!
lol 20.11.2022 klo 12.25 
Thank you for the update!
Ancalagon 12.11.2022 klo 18.35 
@AUTOMATIC Hey, just recognized your github repo. Not surprised to see you enjoy modding one of the best games of the decade!
HAZRAD 10.11.2022 klo 16.20 
Edited the about.xml to 1.4 and this works just fine for me
ThatCozyBear 8.11.2022 klo 6.49 
works fine on 14
Timou 2.11.2022 klo 6.18 
Please update to 1.4
Smaug 28.10.2022 klo 10.29 
Hey, you are that cool guy who makes the stable-diffusion-webui.
pelusa gaming 2013 26.10.2022 klo 20.51 
1.4?
dividere 21.10.2022 klo 14.07 
works perfectly in 1.4, all new items seem to have links
Evono 21.10.2022 klo 9.36 
1.4 planned?
miku567 10.10.2021 klo 12.13 
What about the load order?
Revolus 21.7.2021 klo 17.17 
Please omit 0harmony.dll from the assemblies. It can cause problem.
Janeway 8.7.2021 klo 9.55 
Seems to work perfectly fine with 1.3 as far as I'm aware
Zical 11.9.2020 klo 14.52 
Hey can you make so if you click in a fertilizaded egg you can auto link to the correspondent animal?
zradack12 13.8.2020 klo 13.44 
@Andreas it is 1.2 updated
Andreas 11.8.2020 klo 17.21 
I know it's early, but is there any chance you'll update this for 1.2?
教科书的风格 18.6.2020 klo 23.33 
Nice.
SineSwiper 30.5.2020 klo 21.06 
Also, Corpse -> PawnKind. Do you have the source code available on GitHub? I could write up a patch.
<'##>< 23.5.2020 klo 9.17 
Thank you for this mod! It's been especially useful for descriptions with items that have similar names across different mods.
SineSwiper 10.5.2020 klo 10.42 
Another good connection point to add: Fertilized Eggs -> Animal
Anvil Pants 19.4.2020 klo 13.18 
This is the exception causing it: https://pastebin.com/raw/WtVz4Xc8

Drizzly, if you're seeing that in log when you open infocards like the item one and some pawn ones, it is a QoL conflict, but I found the error before Auto Link was released.
Anvil Pants 19.4.2020 klo 13.12 
Ah, that's right. I was looking from memory for that barely-visible wrench icon. So in my case there's some other recent change in my load order that had already overwritten QoL's change to that infocard. I've nothing for that one. :D
AUTOMATIC  [tekijä] 19.4.2020 klo 12.32 
Here's how it looks for me with RIMMSQOL enabled and Auto Links disabled: https://imgur.com/HbfY3XP
Anvil Pants 19.4.2020 klo 11.28 
I mean, I have QoL in, and not Auto Links yet, so if the Materials button isn't what Drizzly is missing, then I haven't found it either.
Anvil Pants 19.4.2020 klo 11.21 
@AUTOMATIC, Drizzly probably refers to this: https://i.imgur.com/OHJOLcI.png https://i.imgur.com/fmDgjO4.png
AUTOMATIC  [tekijä] 19.4.2020 klo 9.53 
can you show the screenshot of what's removed?
Omnom 19.4.2020 klo 8.17 
yeah, I know, but it removes the links added by RIMMSQOL too
AUTOMATIC  [tekijä] 19.4.2020 klo 8.08 
This mod just adds links...
Omnom 19.4.2020 klo 7.23 
sorry, I forgot to add a link: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457

It's a minor incompatibility, but RIMMSQOL adds little buttons to the top of each item/pawn window to easily access settings for the thing in question. This mod overwrites that. Not a big deal since RIMMSQOL settings are accessible through the mod settings menu.
AUTOMATIC  [tekijä] 19.4.2020 klo 0.18 
Drizzly: for what?
zander.sabbag: I tested my game with this and RimSaves enabled, works without issues.
Omnom 18.4.2020 klo 18.22 
this is great! Thank you!

any chance for a compatibility patch for QOL?
Dakon 16.4.2020 klo 11.51 
Thank you so much for your mods.
dninemfive 14.4.2020 klo 15.39 
It's like it's AUTOMATIC for you :P