Project Zomboid

Project Zomboid

Superb Survivors!
5,954 条留言
Flint 15 小时以前 
@Fstenning NVAPI is the nvidia api stuff, check your drivers and check for corrupted or incorrectly configured mod files, such as mod_options.ini in PZ folder, which might be causing conflicts.
if you have had any other npc mods - including an older version of this mod - or old mods that now conflict with SS then the issue will arise even without those mods still installed.
Fstenning 11 月 27 日 上午 5:19 
but i dont have any other npc mods i only have across the river and that one right next to the military base that i dont remember the name of there was some form of lua error saying NVAPI in the console but aside from that i got nothing aside from the log
Flint 11 月 26 日 下午 5:08 
@Fstenning, sounds like its not this mod causing the problem but rather triggered a problem with another mod, youll need to do a binary search (disable half, test, disable the other half test) until you find the mod actually causing the problem, id start with any other npc mods and any mods that handle game time or spawn locations

@alpine448, similar to the last part it sounds like a conflict with spawn management or npc mods, make sure you have all requirements including checking the mod settings in the pause menu options ensuring npcs are able to spawn and maybe increasing their spawn rates (the SS spawn limiter mod can also help force spawn and cull npcs)

@Odibear2714 - you can but as far as ive found it requires other UI mods, such as draggable interface, and this may cause more instability
Fstenning 11 月 26 日 上午 5:06 
update i removed the mod and im still unable to move
Fstenning 11 月 25 日 上午 6:38 
i cant move when the mod is on and when i use walk to here the game goes dark and 6 errors come in what mod might be causing this?
alpine488 11 月 24 日 下午 12:18 
when i spawn in any of the camps, there are no people. can anyone help? i can provide more specific details if needed
Odibear2714 11 月 23 日 下午 12:21 
Is there a way to remove or at least remove the survivor ui in the bottom right of your screen? Please help!
Flint 11 月 17 日 下午 7:35 
@Pegac Del Rio, if you can check the survivor menu from the popup window (not the context right click menu) if the survivors show as numbers but are invisible then its a loading error and usually assigning them to a new job/task resets their ai enough they show up again, if they are listed as MIA they have wandered off but can also be returned to base if still alive by giving them the companion or return to base command

if they are completely removed from that list without being dismissed/removed then you should add it to the pinned bug reporting as that is far rarer and a deeper issue with the mod
Pegac Del Río 11 月 16 日 下午 10:22 
Tengo un problema con un bug, aparentemente, los supervivientes desaparecen al volver a cargar la partida despues de entrar y salir, crei que se morian o algo pero no, literalmente, desaparecen sin importar donde esten
Flint 11 月 13 日 下午 5:19 
@Merk, for commands in the menu (accessed from the popup window not the context menu) the middle row where they default as "companion" is a dropdown for assigning to areas, which you assign from the same window but under the "base" section

for commands like changing their clothes or medical checks right click on the survivor while close to them and then use the menu from their names there

for commands like what weapon preference your group as a whole has you want the "call to arms" options also in the right click context, but you dont need to be near (or have recruited) any survivors for that
MerkHard 11 月 13 日 下午 5:15 
cant command survivors when opening the menu. their name doesnt pull down a menu, any help?
Flint 11 月 12 日 上午 2:24 
@tichoutro that sounds like the workshop uninstall didnt work fully, ive had this issue when using things like spongies open jackets + superb survivor patch, removing SS and the patch isnt enough, i needed to uninstall all 4 mods and then verify files

you might also simply be low on RAM, you can assign more in the config xmx and xms (similar to minecraft) i run 12 gb for medium to large mod lists

strongly suggest when you have a working modset to make it a personal collection as a backup and then wipe all mods between runs if you have lag issues
tichoutro 11 月 9 日 下午 12:34 
this mod is a gift trap, since I have it, I can no longer launch without this mod, not in the sense where I can no longer do without it but rather that it makes my game crach if I don’t put it on (besides making my game lag):steamfacepalm:
Flint 11 月 7 日 下午 5:44 
@aCe, you can do that yourself super easy

Subscribe to the mod via the steam workshop. Make note of the mod ID (it's in the URL for the workshop page) and navigate to C:\Games\Steam\steamapps\workshop\content\108600\<mod number>\mods Copy the mod to C:\Users\<your username>\Zomboid\mods - this is your local mods folder.

Convert the local copy to the new folder structure for B42 mods
In the local copy of your mod, make new folders called "common" and "42". Then copy everything (except for the new folders you just created) into "42"

from there editing the mod is same as always
aCe 11 月 7 日 上午 10:44 
Is there anyone who would like to test a updated Superb Survivors for b42?
maxtheacer97 11 月 6 日 下午 10:17 
@Flint I figured it out, i just wish it was simpler, i have to hit right mouse and left to drag it and set it
Flint 11 月 5 日 上午 10:55 
@maxtheacer97 - in the bottom right of the screen is a survivors button if you click it a window with 3 tabs will open, the middle one "base" will let you edit and set areas
in that list use base>edit>clear to remove the default base, then select area+drag to highlight what you want your new base to be

from there repeat for each area like farm, guard etc
maxtheacer97 11 月 4 日 下午 10:13 
How do i change bases lol? They keep going to the starting house.
Skeleton 11 月 3 日 上午 3:52 
bugged af:steamthumbsup:
Flint 11 月 2 日 上午 5:58 
@Tig, the AI doesnt quite work like that sadly, you would be better off with one of the bandits mods linked to week one etc, where you can recruit the npcs that arent hostile (the best one for multiplayer would be the b41/b42 day one bandits, which is confirmed mp and sp compatible)
Flint 11 月 2 日 上午 5:56 
@Student_077 - in a game hit escape then options, go to the superb survivors tab and change the info there for spawning with weapons, hostility rates etc

you can also tweak some more settings around that in the sandbox options

i dont know if the escape menu options apply immediately or if it requires a new game after changing the settings so its good to run a test world to do in game options tweakings whenever you add larger mods :)
Nuclear Bomb 11 月 1 日 下午 8:54 
how is it not cool
Student_077 11 月 1 日 下午 12:29 
how to turn off start items like pistol and armor? its not cool...
Tig 11 月 1 日 上午 7:19 
If I make the NPCs all straight up hostile, it should work in MP since it doesn't have to do the checks?
Flint 10 月 26 日 下午 11:39 
also @HECU Grunt - another way to get out of this situation "in the moment" is to have debug options for superb survivors on so that you can "swap npc" to be playable/unplayable which can be useful for a bunch of other issues especially with multiple NPC mods fighting for priority
Flint 10 月 26 日 下午 11:38 
@HECU Grunt - that sounds like a conflict from multiple NPC mods, i have had similar results running superb survivors with the week one bandits mod, it can be partially resolved by changing either or both: settings in pause menu for spawning hostile SS npcs + mod load order making sure SS is after any other mods adding npcs so the other mods take priority
astonvt 10 月 26 日 下午 1:45 
b42 plss
astonvt 10 月 26 日 下午 1:45 
b42 pls
HECU Grunt 10 月 26 日 下午 12:22 
uh... i died to a zombie, then, reanimated as a hostile human with long blonde hair, a beard, and shovel, then proceeded to watch this shovel wielding maniac wipe out an entire us army platoon from the checkpoint guards mod. w h a t ?
.:Kemauri:. 10 月 25 日 下午 2:42 
Lotta good memories with this mod
Astoriuz 10 月 24 日 上午 12:09 
PLEASE port this to b42, by FAR the best mod in pz history!
Seabiscuit 10 月 14 日 下午 6:15 
This mod is good however I am unintalling it for one reason, the npc ai. I have had it multiple times where the npcs recruit think their the terminator and kill so many zombies quite quickly which can seem op, but also flee like a little b which is my issue. When they flee they run close to you and despite having plenty of room to flee or loop in a different direction, I have had it multiple times where they run to me and it shoves me back. I had a very early CDDA run I was doing quite well in, only 2 days in, 2 shovels, wood stove farmhouse and I was with a npc when I was doing quite fine in combat, they ran past me in fleeing and shoved me into about 7 zombies leaving zero recovery window. I hate to say it but their ai is simply too unpredictable. this is simply an observation or warning, other than this I would reccomend this mod, just at your own risk of them shoving you at dumb times.
Flint 10 月 13 日 下午 1:51 
@MotoSpider - b42 is still in unstable so be patient for mod authors as theres no point updating a mod when devs are still building the basis of the version the mod would be for

in the meantime if you want to "force compatibility" you can do that yourself

Subscribe to the mod via the steam workshop. Make note of the mod ID (it's in the URL for the workshop page) and navigate to C:\Games\Steam\steamapps\workshop\content\108600\<mod number>\mods Copy the mod to C:\Users\<your username>\Zomboid\mods - this is your local mods folder.

Convert the local copy to the new folder structure for B42 mods
In the local copy of your mod, make new folders called "common" and "42". Then copy everything (except for the new folders you just created) into "42"
MotoSpider 10 月 13 日 上午 8:20 
Is there anyway you could make it b42 ???????
Flint 10 月 11 日 下午 1:07 
@blackpaw360 - in the lower right theres the button for survivor panel to open, in the middle of the window it brings up is the "base" tab, in there each set area has a show/hide toggle

sometimes the mod auto keeps the "show" box up by mistake (you can also show multiple to help plan base layouts)
blackpaw360 10 月 11 日 上午 8:37 
how do i remove the yellow area effect when im setting the base location?
tilarium 10 月 10 日 下午 12:39 
You posted the same thing on the B40 version. That'll teach you to use 2 versions of the same mod
Bourbon322 10 月 10 日 下午 12:23 
This mod got my save destroyed, Once you install this you won't be able to barricade your base
Takaki Kasekari 10 月 10 日 上午 11:47 
Update 42? This mod is amazing.
lGeekBarl 10 月 7 日 下午 3:26 
for those looking for a good npc mod, play knox event expanded. Soooo much more advanced then superb survivors and is updated constantly. Its only on b42 tho.
Ray Ray 10 月 5 日 下午 5:02 
sadly no we are all waiting for the creator to upd it :(
Leozin 10 月 1 日 下午 12:48 
Does it work on 42?
Tridolieae 9 月 27 日 上午 11:51 
I really loved this mod. I hope it gets reworked/updated. Just imagine playing the week one mod + Superb Survivors.
s.doan 9 月 20 日 下午 9:35 
How did a million zombies spawned in a survivor house
No Game, No Life 9 月 20 日 上午 8:24 
@greenwoodz989 The last update was 2023 I don't think the mod is still being worked on
Ayuna ⟡ 9 月 20 日 上午 7:54 
LOL
greenwoodz989 9 月 19 日 下午 11:17 
whats up with this ♥♥♥♥♥♥♥ mod bro? i survived a week just for 6 of my survivors take turns pushing e into a horde until i died. yhis ♥♥♥♥ needs a major rework
Flint 9 月 17 日 下午 3:43 
@Bigger212 MP for mods like this is really hard due to desync issues especially when npcs are doing things like harvesting or looting containers (doubling the vanilla MP issues with container glitches)

you can <sorta> get the mod working in MP if you use 3rd party stuff to link discord rich presence with mods that allow hosting solo as lan instead of true MP, but expect many glitches with the npcs as a result
Bigger212 9 月 16 日 下午 9:22 
Why no Multiplayer?
Bandits mod makes me :steamsad:
Flint 9 月 16 日 上午 7:26 
@keegt06, absolutely a different mod conflicting, SS is fine with many mods including ones that change how planks/window boarding works so id look at what mods you have changing recipes first since mods like "barricaded world" also work fine with SS