Stellaris

Stellaris

Amazing Space Battles
3,399 則留言
Noble 1 小時以前 
ive never had an issue with 1 damage ships or anything, i think its a mod conflict for certain people but i could be wrong.
Chickenhunt  [作者] 3 小時以前 
@LordPhaedra Then the increase was probably caused by that stellaris update and the changes they made
LordPhaedra 4 小時以前 
It was really weird I had started a new save like a few days ago and everything was normal, had a normal battle, and then a few days into playing after 4.2 came out, my fleet power skyrocketed even though I only had 10 corvettes. And yeah this is the first time I’ve had this issue.

I have normal real space but I don’t have system scaling, and nothing I could think of that changed base ship values
Chickenhunt  [作者] 5 小時以前 
@LordPhaedra Do you use any mods that change base system scaling or basic ship values?

Do you have this always, every game or only on specific shipsets or origins/government used?

Im just trying to pinpoint the potential origin of the issue here.
LordPhaedra 5 小時以前 
Really? I don't have system scale tho
Chickenhunt  [作者] 6 小時以前 
The 1 damage per ship bug is always a conflict with "real space systems in scale" mod

but I shall take a look if its easy or possible to make compatible
LordPhaedra 6 小時以前 
Did the damage bug get fixed?
perl 8 小時以前 
I wish the new psionic components from Secrets of the Shroud (like shroud torpedos and strike craft) used ASB gfx
Chickenhunt  [作者] 11 小時以前 
Hello everybody.

After some initial testing with Infernals DLC: The mod is WORKING.

Obviously just like before Infernals there are still some small bugs such as maulers and autocannon graphics not working correctly but I am working on fixing those atm.

idk when that is completed because of my limited free time (been this way the past 2 years) but its coming along right now.

thnx for your patience guys :)
Chickenhunt  [作者] 11 月 25 日 下午 12:06 
@Cyber Yeah, I do know about those issues, I maintain a clear to-do list lol

Thank you for donating :)
Cyber 11 月 25 日 上午 11:03 
Great to see you'll be updating the mod, was concerned when you said "if" in an earlier comment just because there are def some other issues going on. Looking forward to it! My all time fav and must have mod :Gifting:
LordPhaedra 11 月 25 日 上午 9:54 
All good no rush
Chickenhunt  [作者] 11 月 25 日 上午 9:51 
I am not at my home pc right now.

I will look at the Mod and DLC update tomorrow and see if there are more problems
LordPhaedra 11 月 25 日 上午 9:48 
Appears that this mod causes weapon components to say they do between 1 and 1 damage yet have an average damage of 1000, causing my fleet of 10 corvettes to have 46k fleet power
Yuuki 11 月 24 日 下午 7:30 
The autocannon texture issue has been around for a long time; please fix it, author.
Chickenhunt  [作者] 11 月 24 日 上午 5:19 
Dont worry, if the mod stops working because of infernals dlc I will fix it.
DoTheCharlieKirk 11 月 23 日 下午 7:04 
This not being updated sucks, can't play stellaris without it.
MartianLeo 11 月 18 日 上午 4:45 
is this compatible with
Extra Ship Components NEXT?
batatafritada 11 月 16 日 下午 3:53 
society ethics prevents me from throwing hands with the dude below me
hexosecurity319 11 月 13 日 上午 5:37 
Cool animations... but it's just that. Animations.
It really doesn't add nothing interesting to the game.

Cool stuff though.
Noble 11 月 11 日 下午 10:42 
is this ever getting updated :steamsad:
lynx 11 月 9 日 上午 10:35 
strike craft seem to form a pilar when fighting 1 shotting ships
Zeiram 11 月 7 日 上午 2:28 
To resolve issues with Ancient Strikecraft not engaging: go into this mod's local folder > common > component_templates > open !_ASB_weapons_archaeotechnology > scroll to the bottom until you find ### Strikecraft > change speed, rotation speed and acceleration to the original values of 700, 0.8 and 1 respectively > save changes.

Also consider deleting alt_strike_craft_weapons if you want to restore clear green visuals for its weapons. Found under: gfx > projectiles.
zlygosc 11 月 6 日 上午 10:27 
Mod works really good together with Better Ship Behaviour. The only major problem I had was related to bio ships with ancients flighters (bio version). For some reason they did 0 damage to scavenger bot and other mini bosses.

Question to the author: Fleet movement during combat is slower, how does it effect maulers? I mean they should be fast and charge at enemies, but I have a felling that they just die at a long range doing nothing. Is it expected behaviour? Sorry, but default stellaris combat is a mess, so I maybe don't understand how it should work.
fubar 10 月 31 日 上午 7:37 
@OKAWARI I had the same issue! Tried rocket corvettes but they just fired their missiles and stayed where they are until my enemy swarmed them
Lance 10 月 30 日 下午 1:29 
OHHHH MY PCCCCCCCCCCC-----
OKAWARI 10 月 30 日 上午 10:05 
Hello author, I humbly wish to raise a question. Quoting: "More intelligent ship spacing and behaviour during battles (no more face hugging fleets).”While playing, I noticed that ships using the artillery computer still charge straight at the enemy and attack; only the carrier computer's settings are effective. Is this a bug I encountered? Thank you.“
†MLS† KIRINAS ';,†,;' ;,,; 10 月 25 日 下午 3:34 
It seems all "solutions" for strikecrafts didnt apply.
Since forever. They still not working .
Gaming With Dad 10 月 25 日 下午 3:29 
I tried it, not for me. It seemed I was missing constantly with my ships.
No.4 Type A 10 月 25 日 上午 9:05 
I can't play the game without this mod working correctly :(
Fifa 10 月 23 日 上午 2:49 
for anyone wondering how to solve artillery swarm issue, when corvettes just charge into an enemy, use BSB mod
Rusty 10 月 21 日 上午 10:01 
@timou yes it is normal, if you dont like it you can instal : abs addon shorter battles
Timou 10 月 21 日 上午 12:46 
Is it normal for a space battle to last more than 10 in-game years? And this is with ancient mining drones
Fifa 10 月 20 日 上午 9:37 
i just realised, that autocannons dont shoot at all
Fifa 10 月 20 日 上午 9:22 
hello, i dont see autocannon projectiles at all
Lessthansane 10 月 19 日 上午 9:26 
As a comment to potentially help with some mod troubleshooting, while this mod is enabled, all of my bioships have multiple stacked -54% fire rate modifiers, resulting in a fire rate below 0. All bioships have fleet power of 1 because of this.
Scanz 10 月 18 日 下午 12:26 
best mod
GhostInPajamas 10 月 15 日 上午 9:56 
Also experiencing the autocannon bug. Projectiles look like yellow rectangles than spin around
Tajo EL Yayo 10 月 14 日 上午 5:02 
AUTOCANNONS still bugged. pls fix, best mod in steam
Mr. Caids 10 月 13 日 上午 7:25 
is it normal for the corvets you spawn with at start to have an attack power of 3? Is that what makes the battles last longer, debuff the guns?
Live-Vitaliy 10 月 9 日 上午 7:36 
will this mod decrease ships sublight speed to achive a longer battle time?i found sometimes my ship become so slow that cant catch up AI ship and then killed by their long range weapons will mines cant even fire.
Leonmitchelli 10 月 7 日 下午 1:21 
With this mod biological maulers stop attacking with mandibles and just fly around enemies and do nothing. No weapon damage registered at all in logs. If you give long range secondary weapon - they keep shooting with it and still don't use main weapon. Changing computer behavior don't fix this. Even at simpliest computer - maulers just stand still at exactly distance their mandibles can't reach target.
cafiola 10 月 1 日 下午 5:15 
Hey Chickenhunt, yeah im positive i had screen freezes with ASB by year 2300 during AI battles, i disabled all mods and tried one by one. When i turned off ASB the problem ended.
And yeah, performace is ♥♥♥♥ right now but im not having more freezes.
i really hope u can update, right now im scratching the epic space battle itch with Sins2 but i miss Stellaris.
Raidboss_L 9 月 30 日 下午 7:59 
Hey @Chickenhunt i always really enjoyed your mod! Now that i did my own mod ( Compact Armadas (Better performance! ), i had to do something for compatibilty as i looked threw your mod. I did create an addon thatfor ( fix ASB to use with Compact Armadas ). That grants full compatibility while aswell adressing things i found not overly correct with current vanilla files. (like autocannons missing a texture location and missing parts for bio ships)

I hope thats okay for you i did set this up? :) And if you like, i can tell you exactly which parts i found were not matching with vanilla files to update your mod?
Astralith 9 月 29 日 下午 3:30 
auto cannons are still bugged. would love to see a fix at some point.
Feenrirr 9 月 29 日 上午 4:15 
I dont see the tail effect of the ships :(
Yuuki 9 月 29 日 上午 3:39 
When will the autocannon issue be fixed? I really like this weapon.
Vulture 9 月 28 日 上午 8:27 
Is autocannon visual bugged? - I do not the see the projectiles but casing shooting around
Garlic Bread 9 月 28 日 上午 7:55 
Is it normal that with the mod active, ships do not maneuver? For example, cruisers with artillery computers just keep moving forward instead of maintaining maximum weapon range. I checked the same battle with and without mod and in vanilla they manouver just fine
SEZER 9 月 28 日 上午 7:08 
just noticed: very strange thing happens...

whenever i install this mod it appears in game client untill i start the game. the moment i turn it off and on again the mod dissapers from mod list, but steam shows it is subscribed