Space Engineers

Space Engineers

AQD - Vanilla Ore Distribution
341 条留言
Synka 11 月 16 日 下午 7:48 
This is exactly what I hoped to get from Configurable Ores, thanks so much
Zinth 10 月 18 日 上午 7:44 
Would it be possible to get a version of this without out deeper ores? Given that the required changes are contained within the .cs file and cannot be implemented via external tools like ModAdjusterV2. If not may I request permission to use the script and make the adjustments myself with full credits to you and Meridius_IX / Lucas?
Syphond 9 月 29 日 上午 3:58 
Hmm, well i have done a bit of exploring and have not seen any of the bushes, also im getting radiation on earthlike. This is the only mod i have in my list that i know of that adjusts planets.. Ill be going through them again, i just figured i ask and mention this.
enenra  [作者] 9 月 29 日 上午 3:34 
No, this mod implements its changes via scripts so the rest of the planet is not affected and it does not need to be updated for the latest changes in the game.
Syphond 9 月 29 日 上午 1:00 
does this mess with the bushes you can find on planets?
Bakeneko 9 月 25 日 上午 5:59 
I tried some of them like the emissive colors and the computer voice lines and they seem to work fine. I am going to test this one next as I want to start a new playthrough
Not Governor 9 月 18 日 下午 2:08 
Is this mod and the other AQD mods working with the new survival version of the game? <3 Thanks for your work on these.
Arkhlus 9 月 4 日 上午 2:47 
Oh! That's great news! Thank you for explaining and the mods :) the entire AQD series is a gem.
enenra  [作者] 9 月 3 日 下午 11:19 
no, planets consist of millions of voxels. Think of it like this: Without the mod, you dig into an ore deposit and expose some ore voxels. Now you install the mod, so that ore deposit is further down. In that hole, you still see the ore voxels you exposed previously but if you drill them, behind them will be normal stone (or whatever other voxel the ore voxels were surrounded by).
If you dig further down you then find the new ore deposit as normal.
Arkhlus 9 月 3 日 下午 1:02 
Thanks, one more stupid question :) the entire planet is a single voxel? If I scratched a surface of my home planet before enabling the mod would it apply these new ore rules to the rest of the planet? I hope so :) I noticed that boulders that appear on the surface have changed the ore inside them after enabling the mod, so that's a good sign, right?
enenra  [作者] 8 月 28 日 下午 10:22 
The mod affects any voxel not yet modified. Using it like that is no issue.
Arkhlus 8 月 28 日 上午 11:12 
Hey! I want to use this mod, but I'm playing with a pre-built scenario (with Real Solar Systems), so I can't enable mods before loading into the scenario once. Here I've read that once a planet is "visited" (loaded?) ore distributions are locked for it. Do you have any advice on what can be done?
enenra  [作者] 7 月 26 日 上午 9:32 
No idea then. Cannot reproduce it and my code only runs once on game load. Also would probably get more reports if it was a general issue.
JamailKamali 7 月 26 日 上午 8:52 
Yes
enenra  [作者] 7 月 26 日 上午 3:28 
Does this still happen with only this mod installed?
JamailKamali 7 月 26 日 上午 12:43 
Have have a couple deposits that seem to jump around. On Alien one Uranium deposit that moves between two locations about 60 meters apart. Always between the exact same two locations (Where I've dug in the two locations remain, so can tell accurately.)

Added one line of logging (shown below) and seems to be running correctly at the right time. Seems as if it sometimes regens with same seed and different table.

Any suggestions where to dig for more understanding so I can debug it? Any insight you've gained on triggers for deposit mapping to voxels would be appreciated. Is there is a mid-game de/respawn anytime?

Thanks for any insight you can spare and if not I'll keep digging.

var oreList = new List<MyPlanetOreMapping>(planet.OreMappings.ToList());
MyLog.Default.Info($"Vanilla Ore Distribution is remapping {planet.Id.SubtypeName}.");
if (planet.Id.SubtypeName == "EarthLike")
Butija 7 月 23 日 下午 5:12 
How to disable the auto-gather ores that you mine?
JamailKamali 7 月 22 日 下午 11:53 
Hmmm...Magnesium is at ~430 so something seems to be working. Will try redownloading. Sry to add FUD to the messages.
enenra  [作者] 7 月 22 日 下午 11:51 
There are no logs, the mod is very simple. The issue is likely a corrupted download from steam.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
enenra  [作者] 7 月 22 日 下午 10:27 
mods that just increase ore detector ranges are not reliable because it often breaks the detection. use something like Draygo's seismic survey scanner instead.
JamailKamali 7 月 22 日 下午 7:28 
Just reached Alien for first time and seems like there are no underground ore deposits. With modded 1.2k detector, only finding boulders.
enenra  [作者] 7 月 20 日 下午 10:43 
Planets have not been updated since in the base game. No known issues right now.
HS_DRAGON ✞ 7 月 20 日 下午 9:28 
Does that still work? I see that its last update was in 2022
xDreadbloodx 7 月 12 日 下午 4:33 
Sorry for the multiple messages, i found out my error, i have changed the depth value of the ores from your mod.
I would like to save my changed version of this mod as a separate mod for a scenario I'm making, if that's okay with you and if so, how would i do so if you wouldn't mind guiding me in the right direction.
xDreadbloodx 7 月 12 日 下午 12:24 
hey i change the depth that the ores are found out and changed this line

if (oreMap.Value == 96 && oreMap.Type.Contains("Silver_01") == true) { oreMap.Type = "Cobalt_01"; oreMap.Start = 221; oreMap.Depth = 30; } to this

if (oreMap.Value == 96 && oreMap.Type.Contains("Silver_01") == true) { oreMap.Type = "Iron_02"; oreMap.Start = 29; oreMap.Depth = 11; }

and now silver is showing up i though this would make it where the silver would be replaced by iron but im assuming this incorrect, could you guide me in the right direction.
xDreadbloodx 7 月 9 日 上午 10:05 
could you give me a quick summary of the process of how to apply this to other planets.
enenra  [作者] 6 月 30 日 下午 10:21 
No, I don't do commissions. Too many of my own projects.
xDreadbloodx 6 月 30 日 下午 6:01 
Do you have a Pateron, if id be will to pay to have you do it to a list of Planets for me if you could
enenra  [作者] 6 月 30 日 下午 1:41 
Not without making a mod.
xDreadbloodx 6 月 30 日 下午 12:48 
would there be a way for me to take the ore data from say earth and add a modded planet and give it those same ore values?
enenra  [作者] 6 月 17 日 上午 11:44 
ice is unaffected
SilverswordXV 6 月 17 日 上午 6:53 
How deep and on which planets do ice patches spawn, other than those on ice lakes and mountains?
X-PLODERRESIDENT 4 月 24 日 上午 11:32 
moin, ich wollte wissen wie ihre mod , mit der mod better ressoures arbeit.
haben sie da irgend welche erfahrungen ? mit
enenra  [作者] 4 月 9 日 上午 9:29 
It only affect the planets listed in the description.
Bad Decisions 4 月 9 日 上午 9:18 
how does this interact (if at all) with extra planets?
Oloaf 1 月 10 日 上午 4:21 
thanks :)
enenra  [作者] 1 月 10 日 上午 3:16 
yes ice spawns on asteroids
Oloaf 1 月 10 日 上午 2:02 
Because i want to get into orbit but i don't know if i should take ice or hydrogen with me
Oloaf 1 月 10 日 上午 1:53 
Does ice spawn on asteroids?
Lex Foxo 2024 年 11 月 19 日 下午 5:14 
how do you find magnesium on earth?
xwerswoodx 2024 年 11 月 6 日 下午 9:33 
Ah thank you so much, I was looking this type of mod for a long time. You did it nearly as I wished!
FoxLion 2024 年 10 月 27 日 下午 12:53 
Thanks. I will give that one a look!
enenra  [作者] 2024 年 10 月 26 日 上午 12:00 
No, there is no customization. But there are mods that let you customize where each ore appears, such as https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973891097&searchtext=custom+ore
FoxLion 2024 年 10 月 25 日 下午 7:21 
I'm playing on a save that doesn't have an "alien" planet. Is there a way to for me to reassign an ore to another planet?
Royal_Gargoyle 2024 年 5 月 23 日 下午 2:24 
thank your for the prompt response. I will check it out.
enenra  [作者] 2024 年 5 月 23 日 下午 2:22 
Royal_Gargoyle 2024 年 5 月 23 日 下午 2:17 
Do you not have an improved ore detector mod that works with this? I've tried several "improved range" ore detectors but I consistently get a bug(?) where the ore deposit lables remain visualized on my hud whether or not the ore detector is on, whether or not the antenna is on, and whether or not the hand drill is equipped. Point being, I see the yellow ore deposit indicators all the time regardless of whether I should or not.
enenra  [作者] 2024 年 3 月 24 日 上午 2:25 
All existing voxels (visible ones) stay the same, and all the ones that have not yet been revealed change back to vanilla settings.
Konstance™ (Hiatus) 2024 年 3 月 23 日 下午 8:03 
What happens if the mod is remove midsession?
FantazeR 2024 年 3 月 22 日 下午 4:52 
Sometimes seismic surveying doesn't work properly, so I can see only half of the ores surrounding me, this stuff appears only with 500km planets
So sometimes there are these small ore deposits around the main, big ore, I've tested your mod with bigger planets around 6 months ago and thought they were incompatible, thought these small parts of the main deposits are vanilla ore that's not modded
anyway, tysm for your work and help!