Arma 3
Project injury Reaction (PiR)
3.406 kommentarer
0-0  [ophavsmand] For 17 timer siden 
@Esteban Julio Ricardo Montoya

No, there are no such mechanics)
Esteban Julio Ricardo Montoya 22. nov. kl. 5:45 
Greatest mod for ARMA ever made. Question comrade, is there somewhere in the code I can alter the damage needed before incapacitation? So higher health values means that units survive more hits before falling but once on ground are not super tanky? Either way, thank you for this incredible mod.
0-0  [ophavsmand] 18. nov. kl. 14:39 
@tranasa1234

?)))
tranasa1234 18. nov. kl. 12:47 
bro is the god strongest soldier and the weapon jumping his toughest battle😭
0-0  [ophavsmand] 3. nov. kl. 14:39 
@Stonks

Yes... it looks like it will take time to adapt to the current branch)
Stonks 3. nov. kl. 13:11 
Much appreciated. Looking forward to the next update when ready.
0-0  [ophavsmand] 3. nov. kl. 12:17 
@Ↄ
@vasyastorchak74
@Stonks

Roll back version)
The problem is that the update doesn't work correctly on the stable version of the game. It only works on the dev branch.
Stonks 3. nov. kl. 11:33 
I think so. I will double check.

For reference, we are using:
Project injury reaction
Ace no medical
Ace3 for PiR
Anims for PiR Ace
0-0  [ophavsmand] 3. nov. kl. 11:22 
@Stonks

Have the players really updated the mod?) It's possible that it was only updated on the server, but not for the players.
Stonks 3. nov. kl. 11:13 
In my experience yesterday, it seems to only happen in dedicated server (single player seems to work fine).

Player model freezes instantly (only the players; AI and the enviornment don't seem to be affected). When it happens, I am unable to input any actions or movements. For me, opening and closing the inventory produces this bug 100% of the time.

In the report log, it seems to generate "Bad conversion: scalar" whenever it happens.

I don't have access to my pc right now, but can provide more details later, if needed. Thanks again
3. nov. kl. 10:53 
It happens randomly, nothing seems to cause it specifically, but the physics just freeze and your body is like a statue. Happens only on dedicated server
3. nov. kl. 10:51 
No Idea but my server has been off for hours now because of it. Can you please send previous version so my community can play
0-0  [ophavsmand] 3. nov. kl. 10:46 
@Ↄ
@vasyastorchak74
@Stonks

I need an algorithm for how the problem occurs. Because I'm not experiencing any freezes.

When does it occur? If the player simply opens their inventory?
Stonks 3. nov. kl. 8:43 
I am also encountering players freezing in dedicated server. Especially after opening their inventory (but not limited to). Thank you for looking into this issue.
vasyastorchak74 3. nov. kl. 8:24 
please fix bug in MP!!!
3. nov. kl. 1:01 
0-0 major issues. All player are freezing in place after PIR update.
0-0  [ophavsmand] 31. okt. kl. 20:40 
@guicoutinho12

No.
guicoutinho12 31. okt. kl. 20:15 
hey friend! Is there a way to only use the injury animations without the rest of the medical system?
0-0  [ophavsmand] 25. okt. kl. 9:40 
@bonkers

You need to enter the class name there.
bonkers 25. okt. kl. 7:47 
hello! do you know how to replace the SOG prairie fire DLC IFAKs? I used the replace IFAK option in the addon options and typed in FirstAidKit(US) with no spaces and a comma separating it from the first option on the list. I also turned on mission overwrite but it still is the original medkit
0-0  [ophavsmand] 17. okt. kl. 4:10 
@guicoutinho12

I don't know, everything works fine for me.
Run a clean game, only CBA and PIR.
guicoutinho12 17. okt. kl. 4:05 
Poses as the ragdolls seems not to be working exactly. The ragdolls arms and legs joints seems to not flex when the npcs ragdolls. I’ll try to send a picture later :D
0-0  [ophavsmand] 16. okt. kl. 9:49 
@guicoutinho12

What poses?)
guicoutinho12 16. okt. kl. 9:14 
Hey friend,is it normal for npc ragdolls always stay with arms flexed in the same poses when they die? Even when they roll off mountain,it looks like they always stay in the same pose. :D by the way,love this mod
0-0  [ophavsmand] 15. okt. kl. 9:21 
@Fylon

No)
Fylon 15. okt. kl. 9:17 
ok thanks, But is it possible to reduce it further? Maybe with a script or some command in the game?
0-0  [ophavsmand] 14. okt. kl. 20:12 
@Fylon

Using the injection depends on your settings. For example, if you have keys enabled, it slows down your reaction time.
If keys are disabled and configured correctly, it speeds up all other actions. Even with keys disabled, it's necessary for the CPR to work.

No, it is not possible to completely disable the effects.
Fylon 14. okt. kl. 18:05 
and is it possible to reduce the effects just to stay on the edge of the screen? even at 0 they continue to bother
Fylon 14. okt. kl. 18:05 
What is the painkiller injector for in the mod? I didn't understand what it does differently if the bot only gets up after using a tourniquet and bandage, sometimes injecting liquid or using NPA
14. okt. kl. 15:26 
Lol :steamhappy:
0-0  [ophavsmand] 14. okt. kl. 14:06 
@Ↄ

Ahaha, maby))
14. okt. kl. 13:54 
This has to be the most updated mod on workshop
0-0  [ophavsmand] 13. okt. kl. 13:04 
@Jelloshot

I don't have these problems.
Run a clean game without any other mods and check.
And do you have normal FPS when you drop it?
Jelloshot 13. okt. kl. 12:40 
having an issue where I drag the AI when they're down, and when i stop moving they ragdoll back over to where they started, any fix? Single player
0-0  [ophavsmand] 12. okt. kl. 14:19 
@Jelibon boii

Read it again and carefully.
Jelibon boii 12. okt. kl. 13:50 
@0-0

I have already been read it. It doasnt work, ovethrow needs ace medical assets. There is no point if there is no way of making thoose two work together
0-0  [ophavsmand] 11. okt. kl. 19:50 
@Jelibon boii

Read description.
Jelibon boii 11. okt. kl. 19:11 
@0-0

Hello. I dont want to be a burden but you didnt reply to my last comment/request.
the request is as follows:


Can you make a version that is compatable with ace medical? I know that is a stupid request but I have some mods that require ace medical and it brokes the pack which is sad because I enjoy the animations and effects your mod gives a lot. Pretty please?
0-0  [ophavsmand] 10. okt. kl. 4:55 
@Asuka

No.
Asuka 10. okt. kl. 4:25 
do you have a no ragdoll version
HappyRooster007 9. okt. kl. 4:40 
@O-O

Nice. Thank you.
0-0  [ophavsmand] 8. okt. kl. 19:23 
@HappyRooster007

I found a problem, it will be fixed in the next update.
HappyRooster007 8. okt. kl. 13:17 
@O-O

And is this some kind of issue or?
0-0  [ophavsmand] 8. okt. kl. 9:06 
@HappyRooster007

Ok)
HappyRooster007 8. okt. kl. 8:54 
@O-O

I'm sorry. I forgot some description.
And yes. I switched between the units.
0-0  [ophavsmand] 8. okt. kl. 7:18 
@brandonelienriquez

I don't know then, I haven't tried any of that. We play missions we create ourselves, so we don't have problems like that.
brandonelienriquez 8. okt. kl. 6:57 
random infantry skirmish its a mod that allows you to play team death match, push, king of the hill. i use this mod cause it makes it more realistic. sometimes i cant see myself playing without it. but random infantry skirmish does not have a revival system so i dont really know whats causing it.
0-0  [ophavsmand] 8. okt. kl. 6:23 
@brandonelienriquez

I don't know what is ris. But many missions can have their own medical systems or strange revival systems. So, yes, conflicts are certainly possible.
So, check what's there and disable anything in the mission that might affect medical systems.
brandonelienriquez 8. okt. kl. 5:42 
im having a problem with this mod when i play ris on any map after dying multiple times and respawning. my characters vision goe blurry causing me to quit and restart. it only happens on ris when i play other missions it does not happen. has anyone else had this experience ?