安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://docs.google.com/document/d/1JLSL1e2fEjceD6_kyQ5pEOcn8119WzWqtXefLGyODdA/edit?usp=sharing
@Cato Heresy - and thank you for the reference sheet
- Access special versions fo my Mods.
- Access to exclusive mods.
- Access to mods before launch.
- Priority over Requests.
- Make me launch more and more mods weekly.
- My eternal gratitude!! :)
Access: https://www.patreon.com/ketaros_xcom
I think I just may try to make my first own class for it. As I've seen a class is easy, so long as you don't care that much about animations, or new and hard to implement mechanics... which a good Nuclear class would kinda require. XD
Doing this though, and seeing OpenXCom. I hope someone puts a use to that dog icon.
https://docs.google.com/document/d/1QPP5Wda_K7bZiJ1Rhm0qgD5f3pL2Z77-LlvdcuodIAg
+IconImage="img:///KetarosPkg_Classes.BigGameHunter_Class_Icon"
in that mod's classdata ini, and it works.
https://docs.google.com/document/d/1J022x0se-Y_hjkJZhQ3hdQZPVj9ALtpakSivNqwv_lw
As someone who couldn't make a simple icon to save his life, thanks for this!
https://discord.gg/chEgpK