安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






However I think I fixed it by changing my load order. I moved this mod as high as it could reasonably go and the visual bug appears to have been fixed. I did not change anything in the settings. Auto Hide Hats indoors and Auto Hide Hats on Sleep are still switched on.
My game was unplayable (endless exceptions).
I played for a while with another mod (no hats), and then tried this mod again after seeing this:
MOD load order with Alien Race :
Harmony
CORE
Combat Extended / [NL] Facial Animation - WIP
Humanoid Alien Race / Garam, Race Addon
this MOD
...
Race MOD
So I placed this mod right after Humanoid Alien Race and it works!
So:
Make sure your race mods are all AFTER this mod.
I switched off "Hide hats indoors" in the options.
Now it works. I hope this helps those who have problems.
If you could tell us which mods are conflicting, I can investigate, but it's difficult to address when only the error is reported.
Please also try deleting the config file located at \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config to reset the settings.
If you know of any other conflicting mods, please let me know.
Sorry I haven't been able to check the comments due to being busy.
https://privatebin.net/?5e55afcf7b10d293#6YnARk6n6o53g5gQmgBUCMY8VUKC6oQdNACKVkpuwc3Q
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2296697286
One of the arrays or lists used for graphics (e.g. graphics, offsets, drawSizes, or bodyType mappings) does not have the expected number of entries. RimWorld (or HAR if used) iterates over four rotations (North, South, East, West) or all body types, but the list provided by the mod is shorter. This leads to an index access that doesn’t exist, which throws the exception and breaks pawn rendering.
Every pawn on the map fails to draw, making the game unplayable.
I had to force myself to disable it.
I have too many mods, so I can't say whether it's the cause or if it's an incompatibility issue.
In any case, I didn't have any problems before the update.
Wearing the vac-helmet didn't cause any particular problems.
If you're using any other mods that might be causing issues, please let me know.
If a MOD is updated during gameplay, open the MOD options screen once to automatically update the settings file.
Please open the MOD options and update the settings file.
Not sure what caused it but it seems to be working again as intended. Thanks for the mod, love using it and was nervous it was broken.
CAT2002 just ruined show hair with hats with the new settings menu.