安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






then Remove
<placingDraggableDimensions>1</placingDraggableDimensions>
and Add
<drawStyleCategory>Walls</drawStyleCategory>
it will be work in 1.6
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Yeah, that's just how the game core works. Same works for chunks and sandbags.
Just always leave an empty tile between each row like x || x || x || x
The the game will think that each row is separated
You only need a single tile space between your barbed wire and it works perfect. 10 in a row is enough to slow hordes by miles.... I made the mistake of putting about 30-40 in a corridor. Took em forever to reach the kill-box..
Alrighty so. Thanks for responding!
Oh yeah.
It's a feature of the game construction, so I can't control it anyhow
Sorry, I'll try explain a bit better:
I've made a maze essentially, so raids have to move very slowly through a long corridor before they get to my kill-box. Typically in vanilla, you will see people leave stone chunks along the hallways so pawns take ages to move over them. I thought I could achieve the same with the barbed wire, but for some reason they are only slowed as they initially enter the maze over the first piece of barbed wire, and then they move as normal throughout the rest of it.
Thinking about it now, it sounds like there's some bug where the game doesn't read the pawn as moving over new blocks of barbed wire when they've moved over the first one (if they're all connected). If your mods is using the same system as sandbags, It's probably the same so and an issue with the game, not your mod.
This is all just a guess..
Not sure I understand you correct really.
Try same with sandbags and barricades from the original game - they should work same, because my mod uses the same system
Get RIMMSqol and edit it yourself. Takes a minute at most
Go ♥♥♥♥ yourself!
Glad you like the mod!
I'm just playin. No worries, love the mod either way.
I think it's technically possible, but I don't have time to learn how to make mod options now. So maybe later, but can't promise
-The mod supports both 1.0 and 1.1 versions now.
-Barbed wire is 3 times more effecient now.
Hmm...
When you have a Г-shaped corner the vertical and horizontal lines should be connected with wire or wall, or pawns will "fit" between not connecte lines
What do you mean by 'keep the comems filled'?
Nope
Just keep the cornerns filled or pawns will pass through them without being slowed.
And alway keep at least 1 empty cell between 2 parallel lines of wire, or the game will count them as 1
Yeah, deconstruction only
Yeah, pawn choose weird ways from time to time :)
You could use this mod to avoid that:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=835555932&searchtext=path
Other than that, I like it a lot. Combined with embrasures it really creates that 'defending the beaches of Normandy' feel.
Yes, exactly.
I absolutely agree :)
Of course, you're very vulnerable to attack while doing it.....
Damaged and destroyed wire doesn't leave pieces of sandbags anymore.