边缘世界 RimWorld

边缘世界 RimWorld

Dubs Mint Menus
2,042 条留言
[+| CL rautamiekka 3 小时以前 
@deeznuts

Game version ?
deeznuts 8 小时以前 
yooo this mod is tight, not sure if the resource pinning is working or if im doing it wrong tho
坏蛋小土豆 11 月 18 日 下午 11:52 
Request an update error
Exception filling window for DubsMintMenus.MintPawns_Gear: System.NullReferenceException
Triel 11 月 7 日 下午 4:04 
@CL I mean the crops use default vanilla dropdown menu or whatsit.
Mr. Meeseeks 10 月 31 日 上午 9:38 
There is an incompability with Growing Zones Plus Reborn. I cant open the bills tab right now of growing zones, thats about it. Sadly I also cant deactivate either mod since it breaks my game :/ Would be nice to see it working together :)
Quantum Projects 10 月 29 日 上午 9:03 
Hi, Dubs. There is a soft incompatibility between your mod and Apothecary (Continued). The recipe for Salted Barrel (Apothecary) appears bungled, like this: https://pasteboard.co/WS5jETQzhMKe.jpg

Post: tested with only these two mods enabled.
Lucas182 10 月 22 日 下午 6:00 
Is there a way to change the gear quality colors in the equipment menu window?
I looked in the config file and in the mod files and couldn't figure it out.
[+| CL rautamiekka 10 月 20 日 上午 5:39 
@Triel

What do you mean ?
Triel 10 月 20 日 上午 3:38 
Could you add a support for https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3018130534 ? Any crops past the first dont use the mint menu.
ProfileName 10 月 13 日 下午 5:11 
The mod works! Except for the health bills. Most, if not everything, that is a modded surgery does not exist, according to the window.
No installing advanced eyes. No replacing spines. Just harvesting organs, giving peg legs, and turning people into ghouls here. And administering most anything.
I REALLY liked the plants, man, but with NO WAY to disable the Health Bill tab when it is violently broken... well...
oldmanwhistler 10 月 9 日 下午 9:25 
Anyone know how to debug when the bills don't show up for a new mod? I'm trying to use it with Rimessential: Unbound (Cont) factories
veoba 9 月 30 日 上午 6:54 
So hilarious that author not reading anything posted here...
Daemonjax 9 月 23 日 下午 6:22 
For 1.4, this is a little buggy with EPOE forked. Nothing gamebreaking yet, tho.
sethkwright 9 月 21 日 下午 5:30 
is it compatible with the mod that makes the bills menu really good?
MerlinCross 9 月 21 日 上午 11:00 
Having a problem that is kinda annoying me. Any time I go to cook something the given default meat seems to just be replaced by.... well any other source of protein I put into the game due to a mod. I wonder if there's a way to stop this as seeing some other type of icon there just completely throws me off and makes me thing I'm looking at the WRONG Recipe half the time.
SS丿Strum 9 月 15 日 下午 7:57 
How to conduct a cohort study
Robotic 9 月 13 日 上午 10:40 
The "Gear Menu" is only showing one equipped weapon at a time.
Lok Vah Koor 9 月 9 日 下午 10:01 
Would it be possible to add an option to sort the research tab by technological eras?

This would work especially well with Vanilla Factions Expanded: Tribes, where players need to complete all research projects of their current tech level before advancing to the next era.
Kaalund 9 月 7 日 上午 3:08 
any way to make it so it warns you when in operation about removing a already insted implant? like vanilla do: Replaces X
veoba 9 月 5 日 上午 6:07 
There is interesting bug with helth tab. if you open the procedures tab in the health section at first you can see all bills in this mod window, but if you try to choose from vanilla menu, all bills become hided. i can press on it and order tab fills with bills but i cant see those bills in that mint menu block. Also in vanilla menu of procedures when you hover mouse other bill game shows big empty clue, from top to bottom of a screen.
Yunxicyue 9 月 3 日 上午 5:43 
右键快捷菜单很好用,但是每次进游戏就默认开启的“新版菜单”又很好的抵消了这个优点(就是打开健康栏和制作清单时弹出的菜单,而且还不能设置为默认关闭),我需要的是高信息密度的菜单,一眼扫过去就能看到全部的配方/手术项目,而不是摁住滑块慢慢找,原版的简陋菜单卡是真的卡,但是能把所有配方都显示出来
Anker 9 月 2 日 下午 8:15 
One feature I feel is missing is the ability to search by source, as in addition to the existing layer, body part groups, tags, etc. If you're specifically looking for items from X installed mod, for example, or only want to see things from Core or Royalty or what have you.
Bonejester13 / Elly 8 月 28 日 下午 4:03 
Mhm the Daemonette mods do not work with this, the daemon pawns, especially the Slaanesh Prince is no longer capable to get a surgery and even if the operation exists to extract an organ, the game just emits a noise but nothigng else happens. Removing this mod and surgeries work fine again.
ohluitvaenri 8 月 28 日 上午 5:54 
@Starempire42 if u have them both enabled there will be a little checkmark on the bill tab to switch between them
they work fine together
Starempire42 8 月 27 日 下午 11:23 
Got a Question! Theres a new mod called: "Nice Bill Tab" Was just wondering if there is compatibility with your mod? Or if I should just choose which I should have enabled/disabled

Also didn't know if I should've asked you or them this, so I asked you both, the other author has not responded so I decided to ask you.

(Link: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3520130671)
Monkey Magic 8 月 23 日 上午 10:51 
So, I was informed that this was the "go to" mod if I wanted to set the amount of meals a pawn is allowed to carry. I want my pawns not to carry meals so they have to go back to fetch them from storage and therefore eat at a table, rather than eat in the wilds and sulk about it.

I believe I found the option under "Gear" in the mod options, but it states that it is "experimental." The default settings are zero, but pawns still run around picking up meals regardless. This feature does not appear to work (yet?)
Clairelenia 8 月 23 日 上午 10:20 
I suspect some issue with this mod unfortunately :( i'm getting pretty often Unity crashes when i try to open craft windows while this mod is active.

No idea if it's this mod causing it or some incompatibilities with other mods :/
Fibre🌹 8 月 17 日 下午 8:15 
Will you ever fix the anomaly research bug where you can't research anything related to anomaly when you change the research into dub's research tab?

It's been an issue since 1.4 and everytime you update to a new version, I'm thinking you've fixed it or maybe made it compatible. Which isn't the case sadly
okyman 8 月 12 日 下午 6:23 
So far the only bug I have found was with the gear menu. Assigning someone to carry around 2 smokeleaf joints made them get stuck in one spot and made a repeated noise like they were starting and stopping an action. The info tab just said they were "Standing"
missionz3r0 8 月 12 日 上午 8:57 
Heya @Dubwise, just wanted to let you know that this mod is deployed with the .git folder. Of the 21MB of the mod's disk space usage, ~9MB is the .git folder.

Also, is it possible to update the mod to depend on Harmony rather than include the Harmony dll with it?

If the .git folder were remove, as well as the harmony files, the mod would barely be about 1MB.
Nikolaier 8 月 8 日 上午 10:03 
Today the wheel menu got randomly enabled and made me go absolutely crazy until I finally realized where it came from and was able to disable it, having years of muscle memory messed with was not fun.
Grimmas 8 月 8 日 上午 4:52 
Would it be possible to add an option for the width and possibly height of the build menu? With my poor eyesight, I have to crank up the UI size to be able to read anything, which makes the build menu very cramped [imgur.com] when the info box is enabled (which for me is always).
Thale 8 月 7 日 下午 6:33 
This looks even more beautiful with RimThemes.

If you like medieval themes check out my Holy Grail theme!

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3544330999
迷死人的247 8 月 5 日 上午 9:18 
Hello, I’ve noticed an issue: previously, the "Research" tab could list all prerequisite steps and attempt to arrange them in order, but now it’s no longer able to do this, which is quite frustrating for me.:steambored:
Michiko 8 月 3 日 下午 7:03 
@Vault Boy It's the gear menu. You should see something that looks like a parka icon at the bottom. You may need to enable it to be visible in the mod options.
Vault Boy 8 月 2 日 上午 11:45 
Hello, I just have a question, how do you open the menu that is in the last screenshot?
Malonumas 7 月 30 日 上午 6:15 
Hello, i have a problem with the architect menu. Two things dont appear correct.
The baby sleeping spot and the android spot (from VE Android) Both dont appear correct in the menu. https://imgur.com/a/vjWnt9m
尼祿 7 月 28 日 下午 11:58 
When used simultaneously with Zetrith's Multiplayer mod for RimWorld, it will prevent other players from selecting crops other than the default crop (potato) in their planting areas.
The Bard of Hearts 7 月 28 日 上午 3:24 
@ChinchillaBONKK, by any chance are you using a mod, don't remember it's name, that is suppose to give you extra stats and info on each plant? Because if so, it tends to have that problem whenever there's an update. Removing that fixes it for me. Just one possibility.
ChinchillaBONKK 7 月 28 日 上午 2:58 
i can't see anything at all in the menus. when i put growing zone and i click to choose plants, it's empty.
PLEASE HELP
smokee 7 月 26 日 上午 6:35 
I am aware that this feature is experimental, but I really love the idea and current implementation of the gear menu! However, I noticed that it does not show any items that are stored on these neat Odyssey outfit stands. That would be really cool, expecially if it could show items on outfit stands that have Allow Removing Items checked!
Alexander13 7 月 22 日 上午 2:01 
Pretty good mod, but doesn't allow you to change wall shapes
Ash_103 7 月 21 日 下午 1:12 
Im sorry im not able to provide many details, but mint menus somehow gets rimworld stuck in the ... loading screen indefinitely. Its on the latest 1.6 version, with all dlcs. I have tried removing every other mod but only removing mint menu's solves this issue for some reason. Maybe a weird compatability issue?
PAXMA 7 月 19 日 下午 1:57 
@jonpfl, it was provied by mod "Everybody Gets One".
Victor 7 月 17 日 下午 3:52 
I found out why I couldn't add anything to the Mint Wheel: it was broken by Ferni's "Drag-Sorting"
Arlington 7 月 17 日 上午 7:13 
@jonpfl i think a different mod did that
jonpfl 7 月 17 日 上午 4:44 
I just started a new game in 1.6 with 1 colonist and noticed that the cooking menus do not have the option to cook X per colonist like I was used to doing in 1.5.

Is this because I only have 1 colonist and once I get more, it will show up?
Otoya 7 月 16 日 下午 1:38 
Can you use this to search stuff in the scenario editor?
Kazoid 7 月 16 日 上午 8:10 
Love the mod! The new planning system doesn't work with the shortcut wheel btw
Victor 7 月 14 日 下午 4:05 
I still can't add anything to the wheel menu.