Cities: Skylines

Cities: Skylines

Realistic Walking Speed
230 kommentarer
CitesSkyliner 31. okt. kl. 7:08 
Just fine for me. Various different stops may not work.
patrioticparadox 27. aug. kl. 6:44 
It is not broken. It works just fine. It does not need an update.
AzoorFox 26. aug. kl. 18:23 
BROKEN MOD, NEEDS UPDATE!

UPDATE WHEN?????????????
patrioticparadox 10. juli kl. 10:02 
In YOUR game. You said "IT NEEDS AN UPDATE" as if you had empirical evidence. Which you do not. Because you cannot. Because it does not.

The reason I called it spam is because, just like you're doing again today, you had copy pasted a bunch of spammy, unhelpful, and often erroneous comments across a number of mods. My encouragement to you is to not do that. It's also worth noting that, five months later, you still have not corrected your misleading comment.
Onyx 9. juli kl. 18:45 
@Patriotparadox Let’s clear this up. I appreciate you’re trying to defend a good mod, but accusing me of spreading "misinformation" was inaccurate and unfair.

When I posted, the mod wasn't behaving as expected in my game. I suspected a potential conflict—a common issue for anyone running a lot of mods. My intention was to flag that, because in the modding world, an old update date can sometimes be the cause. That's why I advised caution.

I never said "it's broken." I said "try it for yourself," because I know everyone's setup is different. Encouraging people to test a mod before committing is responsible advice, not misinformation. We were probably both trying to help, but there’s no need to label helpful caution as "spam."

And to reiterate, it's a wonderful mod, egi! My comments were about ensuring stable gameplay for everyone.
egi  [ophavsmand] 11. maj kl. 7:19 
@vila, no
vila浅水荟澄 8. maj kl. 1:48 
Will this mod increase the public transport usage?
Episteme 14. apr. kl. 21:34 
I agree with patrioticparadox most mods where the comments are spammed with "broken" or "error" are mods Im using in a huge pack just fine. Gotta read the requirements and conflicts in the descriptions closely
patrioticparadox 10. feb. kl. 8:13 
It does NOT need an update. It works fine. The person below is spamming working mods with this misinformation.
Onyx 9. feb. kl. 23:12 
This still works kind of, BUT IT NEEDS AN UPDATE. Try it for yourself and see if it works. FYI Cities Skylines Community, Remember to ALWAYS put in the comments ( help and let people know ) of your favorite mods to say it still works, and make sure to push for updates from the creators! Keep Cities Skylines 1 great!
bunker13 29. nov. 2024 kl. 13:01 
It's working well.
Karzham (ACG) 27. nov. 2024 kl. 10:33 
outdated (Error)
Isaac Aren 27. nov. 2024 kl. 8:46 
Would it be possible to add a feature where this mod deactivates, or increases walking speed, when an evacuation is called? I have a feeling this is messing with the AI of evacuations
eric.r.jankowski 27. nov. 2024 kl. 5:32 
This mod is for anyone who is not making NYC if you are, then the base game speed is perfect for you.
beanboy23 17. nov. 2024 kl. 17:55 
Thank you for this mod. I was always like, where they runnin off too? Is there a fire? :steammocking:
egi  [ophavsmand] 16. aug. 2024 kl. 9:36 
@fabio.albieri
no it does not, you can enable / disable or install / uninstall it at any time.
fabio.albieri 6. aug. 2024 kl. 6:00 
Do this mod affect save games ? Thanks
egi  [ophavsmand] 11. juli 2024 kl. 12:24 
@Nahkis
the reason they can't clear the crosswalk is because the game assumes them to be fast.
you can't adjust it with the mod, since that would not be "realistic" anymore. I am not going to include it as a feature, sry.

you have 3 options (ordered by difficulty):
1. give them more time to cross with TM:PE timed traffic lights. I have done that for large crossings anyway, because it makes traffic flow more efficient.
2. build your own mod. the code is here https://github.com/DaEgi01/CitiesSkylines-RealisticWalkingSpeed
you have to get a little bit into programming though. its not that hard. hint: just change some values, build it and place the dll in the correct directory.
3. write a mod that adjust all crosswalks globally to give them more time. this is by far the hardest option if you are not a programmer though.

animation has a speed value you can manipulate. I tried to tune it down somewhat so that walking speed matches. with option 2 you can mess around with the number.
Nahkis 6. juli 2024 kl. 9:57 
@egi
Thank you for this amazing mod!

Is there any way to adjust the speed slightly? Or does such thing require complete redo of the animation files? Now it seems like my cims are not fast enough to clear the crosswalks, but without the mod they are running everywhere.....
overprikkeld 27. maj 2024 kl. 0:59 
Such a nice mod.
DocRainbow 20. maj 2024 kl. 17:22 
one of the mods i cant play without anymore, Thank you!
egi  [ophavsmand] 2. maj 2024 kl. 12:06 
@ColdSpaCe7 if you subbed and enabled the mod, you are using it already.
compare walking speed with and without the mod.
MightyThor769 1. maj 2024 kl. 7:26 
how do i use the mod? i have it active but i don't see how to use it in_game
egi  [ophavsmand] 8. jan. 2024 kl. 10:38 
@t.lazarov TM:PE has this feature. check out MaxWalkingDistance in https://github.com/CitiesSkylinesMods/TMPE/wiki/Global-Configuration
t.lazarov 8. jan. 2024 kl. 2:36 
can we make a mod where Cims only will walk up to 1km around span area? this has to prevent Cims walking too far, and avoid public transport. I have too many Cims walking over cross roads. maybe restricting their radious will imprive situation.
egi  [ophavsmand] 20. dec. 2023 kl. 9:14 
@NEC1H you are welcome :)
nec1h💢 17. dec. 2023 kl. 5:08 
Топовая работа мне реально очень понарвилось привет Славяне! :GDCreep:
egi  [ophavsmand] 9. nov. 2023 kl. 14:02 
@ilcicci1983 sry, not going to change my csl1 mods anymore.
ilcicci1983 7. nov. 2023 kl. 0:35 
Would it be possible to slow down the animation of citizens on bicycles? They are currently pedaling at an absurd speed for their overall speed
egi  [ophavsmand] 29. sep. 2023 kl. 10:52 
@mitchellgosse91 sry, no slider. The mod started out with one, but I decided to remove it again.
mitchellgosse91 29. sep. 2023 kl. 4:53 
Thanks for this! Makes a big visual difference. Is it possible to introduce a slider that allows users to customize walking speeds, or to create one or two options in between these speeds? Looking for a happy medium that allows cims to cross the street in time while still appearing more realistic than the vanilla game.
WHR | TMaekler 22. juni 2023 kl. 3:58 
Does the slowdown have an effect on if CIMs select to walk, drive or use PT?
cahilart 6. juni 2023 kl. 11:23 
thank bro thanks !!!!
invrwilliams 5. juni 2023 kl. 12:25 
Thanks for the update. I have been missing this one.
logan123 5. juni 2023 kl. 12:21 
THX!!:steamthumbsup:
Green Allien 5. juni 2023 kl. 10:59 
Wow!!! :steamthumbsup:
egi  [ophavsmand] 5. juni 2023 kl. 7:00 
updated
cahilart 28. maj 2023 kl. 9:57 
we need this mod back
bunker13 5. maj 2023 kl. 9:45 
Currently, subscribing to or using this mod causes problems.
Game interrupted or bounced, especially during the game.
Do not use this mode. The creator needs to update this mod quickly.
AkalaMangala 8. apr. 2023 kl. 12:11 
Will this mod affect pathing. Given that walking is now a slower path, will CIMs opt for other methods?
egi  [ophavsmand] 7. apr. 2023 kl. 18:26 
@TheTommers Realistic Seagulls Mod anyone ? :D
TheTommers 7. apr. 2023 kl. 13:05 
Affects seagulls :steamthumbsup:
(They look weird but kinda realistic considering that some birds use gusty winds to come to a full stop mid air)
Remi 블랙핑크 23. mar. 2023 kl. 14:11 
No it is for your Cims in the game
Mohan IRAQI 23. mar. 2023 kl. 12:35 
thes mod for citizin? i thougt it for player
egi  [ophavsmand] 23. mar. 2023 kl. 9:31 
@Mohan IRAQI
did you enable it?
Mohan IRAQI 23. mar. 2023 kl. 6:25 
dosent work
Remi 블랙핑크 15. mar. 2023 kl. 14:31 
Sweet thanks! <3
egi  [ophavsmand] 14. mar. 2023 kl. 17:30 
@Mango yes, I use them together all the time :)
Remi 블랙핑크 11. mar. 2023 kl. 15:35 
Really want this, but is it good to use with Real time and Realistic Population?
egi  [ophavsmand] 16. feb. 2023 kl. 12:53 
@Murmelimauri it should.