Left 4 Dead 2

Left 4 Dead 2

BO1 FAL (for AK)
46 Comments
Pvz peashooter (real) Nov 23, 2023 @ 5:37am 
I like this :)
Digital_Revenant Oct 5, 2023 @ 10:24am 
Cool
Alex_D #NoWar  [author] Oct 5, 2023 @ 2:45am 
I remember another modder was going to make one... Never did so though. But there's a scope model that fits it, so I might.
Digital_Revenant Oct 4, 2023 @ 9:57pm 
I was wondering if you could make a scoped FAL for the scoped rifle in-game?
It's to go with a script mod I use.
11KMnt Oct 15, 2022 @ 6:56am 
ok
Alex_D #NoWar  [author] Oct 15, 2022 @ 6:02am 
How about no ? There's a link in the description to several other animation versions.
11KMnt Oct 15, 2022 @ 4:55am 
use the black ops 2 animations please or make another one
Alex_D #NoWar  [author] Jan 8, 2022 @ 3:41am 
I will roll a proper update someday, don't worry
press v to hydrate Jan 8, 2022 @ 12:22am 
I dunno if this is worth fixing but it's missing a muzzle flash light whenever you fire it.
SiXX Jun 22, 2020 @ 2:50am 
this deserves 5 star!
Bianca Jul 12, 2018 @ 7:03am 
Ah that's why, I'm using a css unlocker.
Alex_D #NoWar  [author] Jul 12, 2018 @ 6:08am 
@Bianca, load of bull. That's only possible if you're using the CSS Unlocker, which re-rolls the assault rifles, submachine guns, and sniper rifles every map. Sometimes you can roll two AKs and an SG552 instead of the normal set of M16, SCAR, and AK, or even three SCARs.

That or you are just ♥♥♥♥ out of luck. I wanted to test my newest SCAR addon and take screenshots of it, only to find it in the ENTIRE campaign on the third try.
Bianca Jul 12, 2018 @ 5:39am 
An interesting thing I've noticed about this, is that it sort of prevents the M16 from becoming available in game if I use this. I can get a desert rifle, all sniper rifles and shotguns, but no M16. Something to think on.
Bianca May 24, 2018 @ 5:55am 
I did an entire campaign with this weapon and I absoultely adore it. These sounds give the weapon an epic feeling when you first hear them in L4D2: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1328232929 Top marks. 100/100 :104:
Dude Pivot Mar 14, 2018 @ 7:05pm 
Stock is Missing I Shove
DarthAlvarez Dec 18, 2017 @ 12:15am 
@Alex_D_Vasilkov, thanks man, I can't thank you enough for your generosity.
Alex_D #NoWar  [author] Dec 18, 2017 @ 12:12am 
@DarthAlvarez, oh, right, you and your Gamemaps issue. Here, this one has updated shaders.
https://www.dropbox.com/s/9m9hicbhtu7mtda/gun_ak_bo1fal_plastic11.zip?dl=0
DarthAlvarez Dec 17, 2017 @ 8:05pm 
It's not working for me again.
Alex_D #NoWar  [author] Dec 17, 2017 @ 6:21am 
@DarthAlvarez, is there a problem with Gamemaps?
DarthAlvarez Dec 17, 2017 @ 3:48am 
Alex, My sincere apologies for this, but do you mind giving me a dropbox link to the polymer version?
Ренегат Dec 15, 2017 @ 5:34am 
Хорошо,спасибо.Будем ждать.
Alex_D #NoWar  [author] Dec 15, 2017 @ 5:34am 
Я посмотрю. Недавно тестировал скритпы для фулл-авто G3 и FAL с уменьшенным боезапасом, довольно весело.
Ренегат Dec 15, 2017 @ 5:30am 
Окей,автоматическая винтовка с низким темпом стрельбы.
Но будет ли такое?Есть желание сделать или нет?
Alex_D #NoWar  [author] Dec 15, 2017 @ 5:03am 
@Вася Кержаков, Flim-Flam Fadinger Doober планировал для снайперки его, когда-нибудь сделает. Скрипта не будет, т.к. автоматический огонь жестко закодирован - можно только очень медленный автомат сделать.
Ренегат Dec 15, 2017 @ 4:50am 
Хотелось бы поинтересоваться.
FAL в колде был полуавтоматической винтовкой.Будет ли добавлен какой-нибудь скрипт?
Havik Dec 1, 2017 @ 7:42am 
Thanks for telling me. I just wanted to know because I really like dual wielding Uzis in Shadow Warrior.
Alex_D #NoWar  [author] Dec 1, 2017 @ 1:26am 
@The Postal Dude, the only dual-wielded weapon in the game are semi-automatic pistols. It is possible to compile some variant of Uzi for the pistols on fitting enough animations, but they're still be semi-auto.

Alternatively, it is possible to compile it for any automatic weapon, but it will always appear dual-wielded in first person, and only a single one in third person. And I don't know what would happen with the muzzleflash/shell ejection.

Finally, it could be possible to pull off using the "Custom Weapon Base", but that would require an amount of programming skills I do not yet have.
Havik Nov 30, 2017 @ 4:13pm 
I think a really cool uzi script mod would be the ability to dual wield them. Do you think that can be done?
Alex_D #NoWar  [author] Nov 28, 2017 @ 8:46am 
@Marshmallow, the one with the front grip? That'd force me to add the grip with superglue since there's no rail, but it is a possible addition.
Marshmallow :3 Nov 28, 2017 @ 7:56am 
Wow :D thank you for your explaination. About the animation, HyperMetal's Fn Fal anim still have the reciprocating bcharging handle. What do you think about Insurgency's L1a1 anim by Lt.Rocky?
Alex_D #NoWar  [author] Nov 28, 2017 @ 7:46am 
@Marshmallow, "reciprocating" means it moves back and forth along with the bolt carrier. On the FAL, it stays fixed and does not move when firing since it is a separate part of the weapon, like on the M16 or MP5, for example. On some weapons, like the AK or MAC-10, the charging handle is a part of the bolt carrier group instead, and it moves on every shot.
Marshmallow :3 Nov 28, 2017 @ 7:41am 
oh ok thks for replying :) btw what is reciprocating charging handle? You mean you prefer pulling the bolt from the right side of the gun?
Amen Nov 28, 2017 @ 5:49am 
this is good man
Alex_D #NoWar  [author] Nov 28, 2017 @ 2:11am 
@Marshmallow, they have a reciprocating charging handle, and this is less realistic as I like.

I may, however, compile it on Hyper's as well, and make camo options for the Gamemaps pack.
SiXX Nov 28, 2017 @ 2:03am 
this is very good
Marshmallow :3 Nov 27, 2017 @ 4:36pm 
Could you try using Cele's SC-2010 animation on this Fn FAL?
ChaosMancer03 Nov 27, 2017 @ 7:03am 
k
Alex_D #NoWar  [author] Nov 27, 2017 @ 12:32am 
Sounds: NONE, pick any of your choosing
ChaosMancer03 Nov 26, 2017 @ 6:21pm 
?sdnuoS
Salroit Nov 26, 2017 @ 4:29pm 
Fair enough, I haven't seen another one either
Alex_D #NoWar  [author] Nov 26, 2017 @ 1:48pm 
@Salzig, on the real firearm the charging handle does not reciprocate during fire. Tootti's animation was the only correct one, or I didn't search well enough.
Salroit Nov 26, 2017 @ 12:52pm 
Darn, was hoping for anothe animation set.
Barnie Sandlers Nov 26, 2017 @ 9:00am 
Awesome work! It looks great!
Scar Nov 26, 2017 @ 8:33am 
I've seen so much bizarre in this workshop, this (of the nimations) would not be anything
Alex_D #NoWar  [author] Nov 26, 2017 @ 8:30am 
Whoa, what kind of Valve's anims would work for a FAL?
Scar Nov 26, 2017 @ 8:20am 
thanks for NOT using the valve animations this time!