Garry's Mod

Garry's Mod

gm_bigcity_improved
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Uppdatering: 7 nov, 2020 @ 13:36

-undid the atrocious halloween update (for the third time ?)

Uppdatering: 1 nov, 2020 @ 19:10

Uppdatering: 1 nov, 2020 @ 19:04

Uppdatering: 31 okt, 2020 @ 15:39

This was a gm_bigmistake

Uppdatering: 20 okt, 2019 @ 15:37

-added more ground ai nodes

-added more strider ai nodes

-changed stair textures to be consistent with the rest of the floor

-changed apartment doors to a more fitting texture

-changed wall and floor textures in the "house"

-added more detailed soundscapes to the waste plant

-minor adjustments to the existing soundscapes to be less obnoxious

-vis optimizations

-fixed tree collisions

-removed mirror that served no purpose whatsoever

-removed credit board that served no purpose whatsoever


-a bunch of other shit I can't even remember because half of this update is nearly 2 years old and the changelogs have been lost...

Uppdatering: 3 dec, 2017 @ 9:07

-vis optimizations

-updated sky

-updated credit board

-fixed some textures

-changed grass surfaces to dirt

-replaced skybridges with props

-added railings to the hazardous staircase

Uppdatering: 15 aug, 2017 @ 9:02

- vis optimizations

Uppdatering: 4 aug, 2017 @ 18:38

-restored water

(after many complaints about it being removed, I have re-added the offending article)

Uppdatering: 2 aug, 2017 @ 19:48

-removed water

(after many complaints about performance issues, I have removed the offending article)

Uppdatering: 21 jul, 2017 @ 10:48

-reduced fog in toxic slime

-increased brightness inside house

-changed bus stop locations for realism
(though it really depends on which way you're traveling...)

-removed envmap reflections on staircases

-vis optimizations in certain areas

-updated nav mesh