Garry's Mod

Garry's Mod

gm_bigcity_improved
Viser 1–10 av 40 bidrag
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Oppdatering: 7. nov. 2020 @ 13.36

-undid the atrocious halloween update (for the third time ?)

Oppdatering: 1. nov. 2020 @ 19.10

Oppdatering: 1. nov. 2020 @ 19.04

Oppdatering: 31. okt. 2020 @ 15.39

This was a gm_bigmistake

Oppdatering: 20. okt. 2019 @ 15.37

-added more ground ai nodes

-added more strider ai nodes

-changed stair textures to be consistent with the rest of the floor

-changed apartment doors to a more fitting texture

-changed wall and floor textures in the "house"

-added more detailed soundscapes to the waste plant

-minor adjustments to the existing soundscapes to be less obnoxious

-vis optimizations

-fixed tree collisions

-removed mirror that served no purpose whatsoever

-removed credit board that served no purpose whatsoever


-a bunch of other shit I can't even remember because half of this update is nearly 2 years old and the changelogs have been lost...

Oppdatering: 3. des. 2017 @ 9.07

-vis optimizations

-updated sky

-updated credit board

-fixed some textures

-changed grass surfaces to dirt

-replaced skybridges with props

-added railings to the hazardous staircase

Oppdatering: 15. aug. 2017 @ 9.02

- vis optimizations

Oppdatering: 4. aug. 2017 @ 18.38

-restored water

(after many complaints about it being removed, I have re-added the offending article)

Oppdatering: 2. aug. 2017 @ 19.48

-removed water

(after many complaints about performance issues, I have removed the offending article)

Oppdatering: 21. juli 2017 @ 10.48

-reduced fog in toxic slime

-increased brightness inside house

-changed bus stop locations for realism
(though it really depends on which way you're traveling...)

-removed envmap reflections on staircases

-vis optimizations in certain areas

-updated nav mesh