Starbound

Starbound

Frackin' Universe
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更新于:2017 年 12 月 1 日 下午 4:45

RESOURCES
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* Bone tiles now produce Carbon when extracted.
* Bone (material) now produces carbon. However, proper extraction now requires 10, rather than 1, unit. This should enable this resource to remain useful long after tier 1.
* hematite now extracts to Carbon rather than iron
* Limestone now (finally) properly extracts
* Alien Striped Wood and Alien Weird Wood now extract


GEAR
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* proto augment image corrected
* added 3 additional mech repair gun tiers and adjusted recipes for the existing ones.
* Frostbringer recipe and unlocks changed
* the Blast Cannon, Blizzard Cannon and Friendmaker have new looks


MECHS
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* corrected Recipes for the Mass Nullifier mech augments
* mech Devastator arm energy cost drastically increased, and its overall per-shot damage was reduced. Additionally, its recipe is much more difficult
* added Point Defense II arm
* added Point Defense III arm
* added Sniper Drone I arm
* added Sniper Drone II arm
* the initial mech Unlock mission now awards some salvage to ease early progression

OTHER
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* you can now use your Dovakin shout only when nude on a mountain.
* drunk-dialed an ex-girlfriend and professed undying love for her dad

更新于:2017 年 11 月 29 日 上午 8:31

* Annihilator Cannon adjustments: Electric Damage enabled in place of Cosmic. Apparently I forgot to do that.
* adds new Hips for the heavy Falcon mech legs.
* adds more lower-body to the Brute mech body
* new mech legs: Falcon 3 - Extra-heavy legs
* new mech legs: Intrepid-X - Extremely jumpy and quick
* new look to Falcon 2
* corrected Falcon 2 frames file
* Huge Biped spawns increased on Primeval biomes

更新于:2017 年 11 月 28 日 下午 1:10

corrections to position on the new mech arm. seems I cannot do it the way I was, or it will affect any equipped mech arm. So, sadly, the mech arm I just added is not in its ideal position just yet.

It works fine and looks okay. It just looks a bit off when it charges. I'll have this addressed in the near future!

Also changed how its damage operates.

更新于:2017 年 11 月 28 日 上午 11:42

changes the Annihilator from Cosmic to Electric damage (giving it more use in space, as many things there resist cosmic quite readily)

increases annihilator explosion radius on impact

slightly increases per-tick damage (2% increase) of Annihilator beam

corrects Annihilator fullbright layers

更新于:2017 年 11 月 28 日 上午 10:52

see below update still. This merely corrects a right-arm position for the new mech arm.

更新于:2017 年 11 月 28 日 上午 10:28

* mutagenic honey no longer causes a crash
* Fixes broken elevators in Miniknog weapons platforms and changes all station trams to platforms in outlaw mines. (The Observer)
* more quest-text color fixes (zimberzimber)
* Precursor Panel blocks are Rare like other precursor tiles (Hubnester)
* Mattersville should now properly appear on the quest interface, allowing completion of the Science branch of quests
* corrected Fuel Tank appearing in the pixel printer

SHOGGOTH
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* on-hit chomps should more easily break tiles

MECHS
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* new Mech arm: Annihilator cannon. You'll need to defeat the Precursor Warbot to obtain the recipe.

* mech Dash penalties are less severe for mass. This should allow mechs that aren't super-heavy to still have at least -some- dash capability. (mechMass/15, rather than mechMass/10 as a speed penalty)

* adds Mass Nullifier mech Augments. These will adjust your mass by the amount specified as long as they are toggled on. Toggles are on by default.

更新于:2017 年 11 月 24 日 上午 7:10

* adds Nomad Rifle(4)
* removed a file that somehow got edited/added without my knowledge by another team member that *seems* to the cause of the Parcel Quest bug. Let me know if it doesn't work. Apologies for how long it took to root this one out. We were *certain* it wasn't an FU bug since we had no idea this file existed in the FU code!

* Makes it so that you can rename pets and servitors (the gui is accessed from a pet house (might change if there is a better place later) + you can either click "Rename" or press enter while in the textbox to rename the pet (only if something is in the textbox)) (Hubnester)

* "Feelin' Thirsty" quest text corrected (zimberzimber)
* EoF crash near the entrance to the Frozen Wastes outpost should no longer occur.



MECHS
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* new mech augment: Mass Nullifier. Toggles mech mass on/off.
* new Mech arm: Point Defense. Launch up to 6 weak (75hp, 1 dmg) but swift-summoned drones with very short-ranged laser attacks that stun the enemy. Great for use on the ground.

更新于:2017 年 11 月 23 日 下午 2:09

* Las Rifle and Las Pistol graphics updated.
* Las Rifle has a new alt fire

MECHS
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* adds a Mech Part quest to the Tutorials section of the FU quest interface to alert the player that early upgrades are available to the now craptastic basic mech parts
* mech Dash speed maximum increased, to give fast mechs more of an edge and to make dash more viable. Double tap with more joy now!
* adds Laser mech arm, which acts as a Hunting weapon for mechs
* adjusted stats for several mech parts, primarily mass increases on weapons
* Mech regen mass cutoff increased from 18t to 20t
* Mechs over a mass of 15t will now suffer a few additional penalties:
* their movement speed is reduced by mechMass/20
* their jump velocity is reduced by mechMass/20
* Boosters have reduced airSpeed and flightControlSpeed of mechMass/30

更新于:2017 年 11 月 23 日 上午 5:03

* corrects a problem with Drain effect


MECHS
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* Mech stomp ability reworked:
* Low-mass mechs will have far less impact on the ground than heavier mechs will.
* Mechs surpassing 20t will have extra effect applied, and do more stomp damage. They still suffer damage to themselves.
* Reduced impact self-damage by a further 50%
* Mechs under 11t have very little effect on the ground around them
* Mechs over 11t have a more pronounced effect on terrain
* Mechs under 8t will not disturb ground tiles when walking



BYOS
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FTL quest will now ask for a Small FTL Drive instead of the standard one, as it requires only the crystals for construction.



更新于:2017 年 11 月 22 日 下午 4:01

* sulphur ixoling damage reduced by -2 for adults and -1 for babies



MECHS
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Mech mass now plays a part in double-tap sprinting with mechs. The heavier your mech (over 15 tonnes) the slower it becomes. Minimum dash speed is identical to base walking speed for your mech legs. If your mech is lighter, then you will get a *bonus* to your sprinting speed (which also applies bonuses to jumps)

Mech Mass minimum for tile-damage effect is now 8, rather than 5, tonnes