Space Engineers

Space Engineers

Control Module - basically key binding for ships
Wyświetlanie 11-20 z 40 pozycji
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Aktualizacja: 9 kwietnia 2019 o godz. 20:19

- (PB API) Added getters for AddInput and RemoveInput properties since they caused exceptions when values were retrieved. The values are still not valid and should not be used though.

Aktualizacja: 3 kwietnia 2019 o godz. 4:50

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Aktualizacja: 3 kwietnia 2019 o godz. 4:46

Aktualizacja: 16 marca 2019 o godz. 22:01

- Fixed passenger seats not working for input monitoring.

Aktualizacja: 10 lutego 2019 o godz. 0:57

- Fixed compile errors for public test/next game version (unaffects older versions).

Aktualizacja: 2 czerwca 2018 o godz. 3:01

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Aktualizacja: 7 marca 2018 o godz. 22:13

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Aktualizacja: 7 marca 2018 o godz. 22:01

(see next one)

Aktualizacja: 17 lutego 2018 o godz. 22:20

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Aktualizacja: 19 listopada 2017 o godz. 15:05

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.