Space Engineers

Space Engineers

Control Module - basically key binding for ships
Viser 11–20 av 40 bidrag
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Oppdatering: 9. apr. 2019 @ 20.19

- (PB API) Added getters for AddInput and RemoveInput properties since they caused exceptions when values were retrieved. The values are still not valid and should not be used though.

Oppdatering: 3. apr. 2019 @ 4.50

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Oppdatering: 3. apr. 2019 @ 4.46

Oppdatering: 16. mars 2019 @ 22.01

- Fixed passenger seats not working for input monitoring.

Oppdatering: 10. feb. 2019 @ 0.57

- Fixed compile errors for public test/next game version (unaffects older versions).

Oppdatering: 2. juni 2018 @ 3.01

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Oppdatering: 7. mars 2018 @ 22.13

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Oppdatering: 7. mars 2018 @ 22.01

(see next one)

Oppdatering: 17. feb. 2018 @ 22.20

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Oppdatering: 19. nov. 2017 @ 15.05

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.