Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Visar 1–10 av 73 poster
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Uppdatering: 30 nov, 2020 @ 10:22

- Workarounds for some capsule & sphere drawing crashes (when using voxel hands or visualizing sphere gravity field or antenna field).

Uppdatering: 20 mar, 2020 @ 16:43

- Fixed vignette not showing up in SE v1.194.


Known issues:
- Helmet glass reflections don't work.

Uppdatering: 30 sep, 2019 @ 16:42

- Added MarkerPopupFontSize in config.
- Reduced HUD marker text by half (also now configurable by the above setting).
- Fixed some sprites (like crosshair, markers,etc) showing up desaturated (by using SDR blend type, still affected by PP).
- Fixed HUD elements that are supposed to show up when HUD is hidden not showing up if the world started with HUD hidden and required a the HUD to be shown and hidden again.

Uppdatering: 8 jun, 2019 @ 11:06

- Fixed some incompatibility with v1.191.

Uppdatering: 1 mar, 2019 @ 10:53

- Fixed compile issues in v189.

Uppdatering: 6 nov, 2018 @ 0:59

- Fixed helmet/HUD not working on worlds with planets.
- Decreased emissivity of the bottom display.

Uppdatering: 23 jul, 2018 @ 18:31

- Reduced emissivity of helmet's bottom display.

Uppdatering: 23 jul, 2018 @ 9:49

- Fixed reflection not being visible at all.

Uppdatering: 21 jul, 2018 @ 6:05

- Fixed cockpit info-tags not finding any blocks.
- Tweaked the HUD materials to be emissive in darkness.
- Tweaked the helmet LCD's textures.

Uppdatering: 4 feb, 2018 @ 7:46

- Fixed ghost LCDs not having text.