Brotato
Damage Meter
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Mis à jour le : 5 nov. à 4h58

Update - New Configuration System!

DamageMeter now uses ModOptions for configuration!

What's New:
  • New Option: Hide Damage Bar (Solo) - Clean up your UI in singleplayer by hiding the total damage bar
  • ModOptions is now optional - The mod works perfectly without it using sensible defaults
  • Better integration - All your mod settings in one unified "Mods" tab

Mis à jour le : 28 oct. à 0h24

Version 1.2.0 - New Dawn Update

New: Built-in Options UI
Added a native options menu with a dedicated "Damage Meter" tab. No external dependencies required!

Note: The popular Mod Options by dami is currently incompatible with the New Dawn update, so I've implemented a standalone solution.

What's New:
  • Native options tab in the game's settings menu
  • All settings now configurable in-game
  • Instant preview of changes
  • Removed dependency on external mods

Mis à jour le : 27 oct. à 11h30

Bug fix:

  • no icon background since New Dawn Update

Mis à jour le : 25 oct. à 8h06

Add tracking for charmed enemies
The damage of charmed enemies is now tracked and displayed using the icon of romantic.

Mis à jour le : 21 oct. à 23h28

Update - Fixed Double-Counting & Improved Item Count

  • Fixed Greek Fire double-counting issue - Greek Fire damage is now correctly hidden from the display as it's already included in burning sources (weapons/items that apply burn)
  • Fixed Giant Belt double-counting issue - Giant Belt damage is now correctly hidden as it's already included in crit damage sources
  • Fixed Pocket Factory turret count display - spawned turrets are now correctly counted again after the cursed/normal item grouping changes
Technical Details: Greek Fire and Giant Belt add percentage-based bonus damage that the game tracks separately but also includes in the weapon/item damage totals. Previously, this caused the mod to show inflated damage numbers by counting the bonus damage twice. These items are now excluded from the display since their damage contribution is already reflected in the actual damage-dealing sources.

Mis à jour le : 21 oct. à 0h15

Update - Improved Damage Tracking & UI
Bug Fixes:

  • Fixed damage accumulation for grouped weapons (multiple weapons of same type now show correct total damage)
  • Cursed and normal weapons display separately with accurate values
Improvements:
  • Items now group cursed/normal variants together (showing non-cursed icon when available)
  • Item count now displays as badge overlay on icon instead of in damage text
  • Badge has semi-transparent background for better readability

Mis à jour le : 18 oct. à 6h09

Fixed: correctly track damage of builders tower

Mis à jour le : 13 oct. à 11h42

Fixed the damage meter showing only “x1” for Pocket Factory turrets; it now reports the correct spawn count alongside other turret sources

Mis à jour le : 11 oct. à 6h17

Damage Meter now optionally supports "Mod Options"! Install the "Mod Options" mod by dami to conveniently adjust all settings in-game (opacity, number of damage sources, DPS display, and more). The mod continues to work perfectly fine without Mod Options using sensible default values. All settings are saved automatically.

Mis à jour le : 10 oct. à 12h03