Left 4 Dead 2

Left 4 Dead 2

Early Days PART 1/6
Wyświetlanie 1-4 z 4 pozycji
Aktualizacja: 15 listopada o godz. 7:12
twórca: perfect_buddy

- Decreased draw distance across all maps
- Lowered resolution of some skybox card textures
- Lowered resolution of grass detail texture
- Lowered lightmap resolution across all maps
- Decreased draw distance for most props
- Visleaf optimization
- Removed 2 hotel rooms and a bedroom from the last apartment on map 2 to save resources
- Lower volume of screams, phones and some store music
- Improved bushes
- Improved woods paths
- Added hud hints near gauntlets
- Added gas can spawn on the overpass
- Moved gas can on finale roof so that fire doesn't stop AI from getting into the chopper
- Fixed nav issues in the 3rd map gauntlet

Aktualizacja: 6 września o godz. 2:21
twórca: perfect_buddy

- updated sound cache

Aktualizacja: 3 września o godz. 1:14
twórca: perfect_buddy

- improved stability by splitting campaign content more evenly

Aktualizacja: 2 września o godz. 9:03
twórca: perfect_buddy