Arma 3
Drone Signals
Mostrando 1-6 de 6 aportaciones
Actualización: 25 JUN a las 5:56
por Turnip

Version 1.1c

- Adjusted terrain influence calculation as coefficient wasn't being applied properly.

Actualización: 25 JUN a las 5:20
por Turnip

Version 1.1b

- Fix for the retranslators, issue from copying over the new formats from jammer code.
- Adjusted search radius of retranslators to include drone signal ranges in the logic.
- Removed debugging bits left over from last update

Apologies for the issues, done a bit more testing now.

Actualización: 24 JUN a las 14:10
por Turnip

Version 1.1

- A full refactor of the code base and logic for the signal calculations, this should be a lot faster now!
- Adjusted terrain intersect influence to reduce height influence, this will likely be adjusted again in the future! (Thanks @_ascent)
- Adjusted the default CBA Settings. Note: all variable names have been adjusted so any previous settings would need to be readded.
- Added full support for jammer & retranslator infleunce, which can be disabled when destroyed/damaged.
- Added placeholder objects available in editor/zeus for jammers and retranslators.
- Added configurable options for jammers, allowing for change in the range, strength and side/faction.
- Added configurable options for retranslators, allowing for change in the range, boost and side/faction.

Do reach out if you have any issues!

Actualización: 17 JUN a las 14:16
por Turnip

Version 1.0c

- Cleanup of old functions and prep for new features

Actualización: 13 JUN a las 14:58
por Turnip

Version 1.0b

- Adjusted CBA settings category and userAction handling for loss of signal.

Actualización: 13 JUN a las 11:02
por Turnip

Version 1.0

Initial release