Garry's Mod
D/GL4: Customizable Holographic HUD
Mostrando 11-20 de 42 aportaciones
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Actualización: 20 ABR a las 12:02 p. m.

1.6.4

- Fixed secondary ammunition label being forcefully changed when using "Mimick primary variant" parameter.
- Added a limit to electrocardiogram heart beats in order to improve stability.
- Fixed suit battery standalone automatic hide delay being set to 48 instead of 4.

Actualización: 19 ABR a las 2:32 a. m.

1.6.3

- Fixed "Squad Status" label not applying its parameters properly.
- Changed timing of initial render target texture creation in an attempt to mitigate white screens.

Actualización: 17 ABR a las 9:20 a. m.

1.6.2

- Fixed zoom distance unit font not changing according to Common text font type.
- Fixed weapon selector secondary ammunition icon visibility not being applied correctly.
- Fixed squad health outline not being properly aligned.

Actualización: 17 ABR a las 3:28 a. m.

1.6.1

Fixed secondary ammunition panels not having their layout directions applied properly.

Actualización: 16 ABR a las 12:45 a. m.

1.6.0

- Changed ammunition type icon registration API to work with names.
Community contribution by homonovus[github.com].
- Fixed Nextbots not appearing on the radar.

Actualización: 15 ABR a las 12:33 p. m.

1.5.1

Fixed numbers misalign.

Actualización: 15 ABR a las 9:11 a. m.

1.5.0

- Added stims extension element.
- Added Warzone Stims support.
- Added Warzone Armor System support

Actualización: 15 ABR a las 3:35 a. m.

1.4.3

- Fixed errors when running Potato preset.
- Fixed Potato preset still running expensive operations it was not using.
- Optimized panels.

Actualización: 15 ABR a las 12:11 a. m.

1.4.2

Fixed fire mode selector.

Actualización: 14 ABR a las 12:58 p. m.

1.4.1

Fixed quick grenades indicator properties not being properly listed.