Garry's Mod
D/GL4: Customizable Holographic HUD
Показване на 11 — 20 от 42 постъпления
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Обновление: 20 апр. в 12:02
от DyaMetR

1.6.4

- Fixed secondary ammunition label being forcefully changed when using "Mimick primary variant" parameter.
- Added a limit to electrocardiogram heart beats in order to improve stability.
- Fixed suit battery standalone automatic hide delay being set to 48 instead of 4.

Обновление: 19 апр. в 2:32
от DyaMetR

1.6.3

- Fixed "Squad Status" label not applying its parameters properly.
- Changed timing of initial render target texture creation in an attempt to mitigate white screens.

Обновление: 17 апр. в 9:20
от DyaMetR

1.6.2

- Fixed zoom distance unit font not changing according to Common text font type.
- Fixed weapon selector secondary ammunition icon visibility not being applied correctly.
- Fixed squad health outline not being properly aligned.

Обновление: 17 апр. в 3:28
от DyaMetR

1.6.1

Fixed secondary ammunition panels not having their layout directions applied properly.

Обновление: 16 апр. в 0:45
от DyaMetR

1.6.0

- Changed ammunition type icon registration API to work with names.
Community contribution by homonovus[github.com].
- Fixed Nextbots not appearing on the radar.

Обновление: 15 апр. в 12:33
от DyaMetR

1.5.1

Fixed numbers misalign.

Обновление: 15 апр. в 9:11
от DyaMetR

1.5.0

- Added stims extension element.
- Added Warzone Stims support.
- Added Warzone Armor System support

Обновление: 15 апр. в 3:35
от DyaMetR

1.4.3

- Fixed errors when running Potato preset.
- Fixed Potato preset still running expensive operations it was not using.
- Optimized panels.

Обновление: 15 апр. в 0:11
от DyaMetR

1.4.2

Fixed fire mode selector.

Обновление: 14 апр. в 12:58
от DyaMetR

1.4.1

Fixed quick grenades indicator properties not being properly listed.