Garry's Mod
NPC Prop Attacking & Breaching
Mostrando 1-10 de 12 aportaciones
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Actualización: 15 NOV a las 16:15

- Updated Whitelist NPC selector to add the NPC's classname instead of the Gmodname (due to limitations).

Actualización: 13 NOV a las 19:06

- Added Whitelisting/Blacklisting of NPCs that will be affected by the mod.
- Added Config's for all the Convars
- Can be accessed at Spawnmenu -> Options -> Wetools -> NPC Prop Attack options

Actualización: 8 SEP a las 22:58

- fixed times bullets being stopped around the props being breached
- fixed the NPCs being stuck attacking an already destroyed prop (for real)

Actualización: 8 SEP a las 7:24

- Fixed sometimes NPCs forever attacking an area where props used to be (even after destruction)

Actualización: 8 SEP a las 5:30

- Fixed times props get damaged even if not being shot at

Actualización: 2 SEP a las 4:50

- Fixed issue where NPCs eventually stop detecting
- Added console command wblnhp_detectdoors (1 default), which if enabled, will make npcs detect and breach doors

Actualización: 29 AGO a las 8:12

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

Actualización: 7 ABR a las 6:17

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

Actualización: 25 MAR a las 2:09

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

Actualización: 24 MAR a las 4:06

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)