Garry's Mod

Garry's Mod

NPC Prop Attacking & Breaching
Showing 1-10 of 12 entries
< 1  2 >
Update: Nov 15 @ 4:15pm

- Updated Whitelist NPC selector to add the NPC's classname instead of the Gmodname (due to limitations).

Update: Nov 13 @ 7:06pm

- Added Whitelisting/Blacklisting of NPCs that will be affected by the mod.
- Added Config's for all the Convars
- Can be accessed at Spawnmenu -> Options -> Wetools -> NPC Prop Attack options

Update: Sep 8 @ 10:58pm

- fixed times bullets being stopped around the props being breached
- fixed the NPCs being stuck attacking an already destroyed prop (for real)

Update: Sep 8 @ 7:24am

- Fixed sometimes NPCs forever attacking an area where props used to be (even after destruction)

Update: Sep 8 @ 5:30am

- Fixed times props get damaged even if not being shot at

Update: Sep 2 @ 4:50am

- Fixed issue where NPCs eventually stop detecting
- Added console command wblnhp_detectdoors (1 default), which if enabled, will make npcs detect and breach doors

Update: Aug 29 @ 8:12am

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

Update: Apr 7 @ 6:17am

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

Update: Mar 25 @ 2:09am

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

Update: Mar 24 @ 4:06am

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)