Garry's Mod
VRMod x64 - Extended
กำลังแสดง 11-20 จาก 181 รายการ
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อัปเดต: 24 ก.ย. @ 11: 43am
โดย Doom Slayer

- Rendering pipeline optimization: should reduce FPS drops and boost performance a little

อัปเดต: 23 ก.ย. @ 2: 31pm
โดย Doom Slayer

- Optimization update: brought some of the optimizations back which were reverted during the process of fixing multiplayer issues (Reducing extensive calls to UpdateIK and network traffic)

อัปเดต: 20 ก.ย. @ 11: 23am
โดย Doom Slayer

- Melee: ignoring current vehicle (should still be able to slap your passenger)
- Character: fixed messed up bone while driving

อัปเดต: 20 ก.ย. @ 9: 31am
โดย Doom Slayer

-Fixed black screen on windows

อัปเดต: 20 ก.ย. @ 7: 00am
โดย Doom Slayer

-Optimization update: may reduce fps drops in some cases

อัปเดต: 19 ก.ย. @ 5: 01pm
โดย Doom Slayer

-Server side API: Poses prediction based on velocity between frames. Should improve physics a little.
-Pickup: due to the lots of negative feedback regarding floating items caused by physics, the "Rendering" proxy was implemented. So now props should be less floaty, as they don't follow physics, that can be behind a little, especially in the multiplayer with high ping
-Melee: preventing punching the prop right after drop

อัปเดต: 18 ก.ย. @ 1: 47pm
โดย Doom Slayer

-Glide: fixed hands being stuck if vehicle was deleted or player exited while gripping the wheel

อัปเดต: 18 ก.ย. @ 1: 41pm
โดย Doom Slayer

-Glide: fixed grips for sanchez, added state reset serverside to prevent stuck Inputs

อัปเดต: 17 ก.ย. @ 7: 06pm
โดย Doom Slayer

-Reverted few of the changes from the previous update

อัปเดต: 17 ก.ย. @ 7: 00pm
โดย Doom Slayer

-Some minor fixes