Garry's Mod
Glide // Styled's Vehicle Base
กำลังแสดง 71-80 จาก 177 รายการ
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อัปเดต: 25 เม.ย. @ 12: 50pm
โดย StyledStrike

- Slightly raised the Gauntlet's ForwardTractionMax value
- Tweaked vehicle startup logic
- Added new EngineStream parameter: redlineStrength
- Tweaked the min. slider value for the MinRPM variable on the entity editor (From 1000 to 500)

อัปเดต: 24 เม.ย. @ 9: 29pm
โดย StyledStrike

Tweaked the default engine RPM values to make them behave in a more realistic way, as well as changing a few other values to make them work best with these new defaults.

Check out the pull request page[github.com] to see more details.

อัปเดต: 24 เม.ย. @ 5: 48pm
โดย StyledStrike

- Replaced Police Cruiser horn with a proper "buzzing" sound
- Added a option for developers to set a alternate siren wail sound when pressing the horn button while sirens are active
- Added console variable: glide_world_physics_damage_multiplier

อัปเดต: 21 เม.ย. @ 12: 38pm
โดย StyledStrike

- No need to call StopMotionController on missiles (Thanks, Astralcircle!)
- Added a way to override surface grip/surface rolling resistance on a per vehicle basis
- Slighty tweaked surface grip logic

อัปเดต: 20 เม.ย. @ 11: 11pm
โดย StyledStrike

- Added console variable to disable explosive bullets on Turrets: glide_turret_explosive_allow (Thanks, Astralcircle!)
- Don't light up brakes if engine/headlights are off
- Offset the third person camera when a trailer is attached
- Tweaked volume for many engine sounds
- Implemented some functions from the Vehicle metatable
- Added ENT options for camera offset while a trailer is attached: ENT.CameraTrailerOffset and ENT.CameraTrailerDistanceMultiplier

อัปเดต: 18 เม.ย. @ 1: 06pm
โดย StyledStrike

- Added option to disable custom vehicle/player health display (Thanks, Astralcircle!)
- Added proper truck shutdown sound
- Replaced the IsBraking network variable (boolean value) with BrakeValue (number value)

อัปเดต: 17 เม.ย. @ 8: 04am
โดย StyledStrike

- Added config. tab to edit most of Glide's console variables
- Added console variable to enable/disable ragdolling: glide_ragdoll_enable (Thanks, Astralcircle!)
- Made tool-related entities and vehicles use the "cleanup" system (You can cleanup only Glide vehicles or only Turrets for example)
- Console variables related to entity limits are now visible on the spawn menu (Utilities > Admin > Sandbox Settings)

อัปเดต: 15 เม.ย. @ 8: 47am
โดย StyledStrike

- Added Wiremod IO for sirens
- Added ifBodygroupId and ifSubModelId options to ENT.SirenLights
- Applied a not-so-great way of making wheels ignore entities with "disabled collisions"

อัปเดต: 10 เม.ย. @ 4: 15pm
โดย StyledStrike

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

อัปเดต: 5 เม.ย. @ 5: 31pm
โดย StyledStrike

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)