tModLoader
Alternatives Library
Mostrando 1-10 de 37 aportaciones
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Actualización: 3 NOV a las 17:59

Version 2.1.2.4 has been published to Stable tModLoader v2025.9, learn more at the homepage[github.com]

* Removed some debugging code that snuck into v2.1.2.3

Actualización: 3 NOV a las 17:39

Version 2.1.2.3 has been published to Stable tModLoader v2025.9, learn more at the homepage[github.com]

+ Improved grass support

Actualización: 20 OCT a las 13:43

Version 2.1.2.2 has been published to Stable tModLoader v2025.8, learn more at the homepage[github.com]

+ now supports CLI world creation

Actualización: 7 OCT a las 20:22

Version 2.1.2.1 has been published to Stable tModLoader v2025.8, learn more at the homepage[github.com]

Actualización: 3 OCT a las 15:34

Version 2.1.2 has been published to Stable tModLoader v2025.8, learn more at the homepage[github.com]

+ Modded recipes which can be crafted with crimson or corruption items now support alt evil materials by default
+ Added FishingLootPool<TAltBiome>, which allows modders to easily handle fishing for their alt biomes with better compatibility
+ Alt biomes can now automatically register their tiles for biome sight potions by overriding AltBiome.BiomeSightColor

Actualización: 20 SEP a las 18:58

Version 2.1.1.4 has been published to Stable tModLoader v2025.7, learn more at the homepage[github.com]

* Fixed an issue where the hardmode V intersecting thorn bushes would cause an error, stopping the world from entering hardmode

Actualización: 8 AGO a las 13:48

Version 2.1.1.3 has been published to Preview tModLoader v2025.7, learn more at the homepage[github.com]

Actualización: 8 AGO a las 13:41

Version 2.1.1.2 has been published to Stable tModLoader v2025.6, learn more at the homepage[github.com]

* Fixed evil jungle grass spreading (thanks, MarfMaster, Master of Marfs!)
* Fixed some issues with vine conversion

Actualización: 5 AGO a las 14:34

Version 2.1.1.1 has been published to Stable tModLoader v2025.6, learn more at the homepage[github.com]

+ The dungeon will no longer overlap evil biomes
* Mod Calls are slightly easier to use
* Fixed cave walls 7 & 8 being deconverted to stone

Actualización: 15 JUL a las 12:39

Version 2.1.0.7 has been published to Stable tModLoader v2025.5, learn more at the homepage[github.com]

Fixed vanilla biomes' biomes being null