Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Multiplayer Lite
目前顯示第 1-10 項,共 10 項
更新:11 月 9 日 @ 上午 8:15
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Added Guardian and Snowblind to the map roster

更新:11 月 8 日 @ 下午 5:16
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Plasma Autorifle damage increased (2.4 to 3.2) +

更新:9 月 30 日 @ 下午 6:15
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Rocket Launcher AOE damage spike radius increased (0.15 to 0.6) +
PR max stun reduced (0.7 to 0.6) -
PR stun per shot reduced (0.25 to 0.2) -
Automag RRA increased (1.55 to 1.6) +
Excavator RRA decreased (1.7 to 1.6) -
Judicator no longer detonates when idle on the floor
BR RRA increased (2.7 to 2.85) +
BR aim magnetism reduced (6.25 to 6) -
AR RoF acceleration time increased (2 to 2.25) +
AR accuracy acceleration time decreased (2 to 1.75) +

更新:9 月 23 日 @ 下午 12:18
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Update for MCC update

更新:8 月 10 日 @ 下午 1:31
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Autocannon turret projectile velocity reduced (75 to 50)--
Gravity Gavel movement penalty reduced (40% to 30%) +
Gravity Gavel deviation angle limit increased (4 to 0) +
Gravity Gavel AOE radius bounds increased (1 and 2 to 1.25 and 2.25)+
VVD bolt knockback reduced (1.25 to 0.9) *
VVD bolt damage changed (damage type changed from bullet_slow to plasma_fast) -
Power drain damage increased (0.05 to 0.1 and core damage from 0.15 to 0.2) +
Plasma Pistol trigger changed to charge instead of latch-autofire (testing tracking fixes)
Volt Driver overcharge projectile velocity increased (5 to 7)*

* Done so that the bolt can hard ping jackal hands
* Compensation buff since tracking cannot be enabled on targets without shields

更新:7 月 4 日 @ 下午 5:08
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Storm Ghost scattergun spread decreased ( 0.7 to 0.6 degrees ) +
Storm Ghost scattergun min transfer damage ratio increased ( 0.5 to 0.65 ) +
Wraith infantry turret damage increased ( 9 - 18* to 12 ) +
*upper damage value was unused, so 9 was being dealt at all times
Ion Rifle active fx altered
Combat Rifle scoped fire now takes 3 shots to fire --
Combat Rifle autoaim falloff range increased (6 to 8) +
Combat Rifle zoom level increased (1.8 to 2) +
Assault Rifle alternate fire ammo cost increased (1 to 2) -
Plasma Pistol overcharge drain increased (20% to 25%) -

Experimental:
Plasma Pistol overcharge time increased (0.8 to 1.4) -

更新:6 月 1 日 @ 下午 4:06
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SSMG damage increased ( 5 to 6 ) +
SSMG scope magnification increased ( 1.5 to 2.5 ) +
Plasma Rifle projectile velocity increased ( 19 to 38 ) ++
Spike Shot explosion damage effects have all gained incindiary effects +
Spike Shot starting ammo increased ( 6 to 12 )
Assault Needler projectile detonation lost incindiary effects -

更新:3 月 4 日 @ 下午 1:25
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Strike Banshee cluster bomb mechanics changed ( ROF changed from 5 to 10, second explosion delay increased from 1.3 to 1.6 )
Plasma Rifle stun per shot increased ( 0.2 to 0.25 ) +
Plasma Rifle stun time per shot increased ( 0.25 to 0.3 ) +

更新:1 月 28 日 @ 下午 4:47
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No patch notes, misc fixes

更新:2024 年 11 月 27 日 @ 下午 10:36
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