Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 3 ETA Multiplayer Lite
Se afișează 1-10 din 10 intrări
Actualizare: 9 nov. @ 8:15

Added Guardian and Snowblind to the map roster

Actualizare: 8 nov. @ 17:16

Plasma Autorifle damage increased (2.4 to 3.2) +

Actualizare: 30 sept. @ 18:15

Rocket Launcher AOE damage spike radius increased (0.15 to 0.6) +
PR max stun reduced (0.7 to 0.6) -
PR stun per shot reduced (0.25 to 0.2) -
Automag RRA increased (1.55 to 1.6) +
Excavator RRA decreased (1.7 to 1.6) -
Judicator no longer detonates when idle on the floor
BR RRA increased (2.7 to 2.85) +
BR aim magnetism reduced (6.25 to 6) -
AR RoF acceleration time increased (2 to 2.25) +
AR accuracy acceleration time decreased (2 to 1.75) +

Actualizare: 23 sept. @ 12:18

Update for MCC update

Actualizare: 10 aug. @ 13:31

Autocannon turret projectile velocity reduced (75 to 50)--
Gravity Gavel movement penalty reduced (40% to 30%) +
Gravity Gavel deviation angle limit increased (4 to 0) +
Gravity Gavel AOE radius bounds increased (1 and 2 to 1.25 and 2.25)+
VVD bolt knockback reduced (1.25 to 0.9) *
VVD bolt damage changed (damage type changed from bullet_slow to plasma_fast) -
Power drain damage increased (0.05 to 0.1 and core damage from 0.15 to 0.2) +
Plasma Pistol trigger changed to charge instead of latch-autofire (testing tracking fixes)
Volt Driver overcharge projectile velocity increased (5 to 7)*

* Done so that the bolt can hard ping jackal hands
* Compensation buff since tracking cannot be enabled on targets without shields

Actualizare: 4 iul. @ 17:08

Storm Ghost scattergun spread decreased ( 0.7 to 0.6 degrees ) +
Storm Ghost scattergun min transfer damage ratio increased ( 0.5 to 0.65 ) +
Wraith infantry turret damage increased ( 9 - 18* to 12 ) +
*upper damage value was unused, so 9 was being dealt at all times
Ion Rifle active fx altered
Combat Rifle scoped fire now takes 3 shots to fire --
Combat Rifle autoaim falloff range increased (6 to 8) +
Combat Rifle zoom level increased (1.8 to 2) +
Assault Rifle alternate fire ammo cost increased (1 to 2) -
Plasma Pistol overcharge drain increased (20% to 25%) -

Experimental:
Plasma Pistol overcharge time increased (0.8 to 1.4) -

Actualizare: 1 iun. @ 16:06

SSMG damage increased ( 5 to 6 ) +
SSMG scope magnification increased ( 1.5 to 2.5 ) +
Plasma Rifle projectile velocity increased ( 19 to 38 ) ++
Spike Shot explosion damage effects have all gained incindiary effects +
Spike Shot starting ammo increased ( 6 to 12 )
Assault Needler projectile detonation lost incindiary effects -

Actualizare: 4 mart. @ 13:25

Strike Banshee cluster bomb mechanics changed ( ROF changed from 5 to 10, second explosion delay increased from 1.3 to 1.6 )
Plasma Rifle stun per shot increased ( 0.2 to 0.25 ) +
Plasma Rifle stun time per shot increased ( 0.25 to 0.3 ) +

Actualizare: 28 ian. @ 16:47

No patch notes, misc fixes

Actualizare: 27 nov. 2024 @ 22:36