tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新:5 月 5 日 @ 下午 6:13
Turtleren 發表

Version 4.8.3
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added 'forceWingFlapping' to DragonPlayer, which lets you manually force wings to start flapping. Resets in ResetEffects(), so must be set manually each tick that you want to use it.

更新:4 月 30 日 @ 上午 4:48
Turtleren 發表

Version 4.8.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Improved logic for expression items that inherit hair colour. Should make more sense, but has no actual impact for any of the currently-available expressions.

更新:4 月 30 日 @ 上午 4:30
Turtleren 發表

Version 4.8.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon squinty expression not inheriting the body's colour properly. Forgot to flag it properly (and didn't test it, OOPS).
This should also make it play nice with the dyable head.

** Code/Internal **
- Support using hair colour for facial expressions instead of skin colour (for L'il Fox due to how the colour regions are set up).

更新:4 月 30 日 @ 上午 2:59
Turtleren 發表

Version 4.8.0
** New **
- Added a new Dragon Squinty Expression face expression accessory for the dragons. Best fit on L'il Dragon and B'ig Dragon- no guarantees for other races.

** Changes **
- Dragon facial expression accessories now have a new inventory sprite that shows the whole greyscale head.
- Electric breath affinity changes:
- Now gradually gains hydration rather than immediately getting the full buff duration upon touching water.
- Now gets hydration slowly in rain!
- Default speed penalty when dry increased from -25% to -30%.

** Fixes **
None

** Code/Internal **
- Dragon facial expression accessories have migrated to using a custom draw layer similar to fins so that they can support more features.
- They also use a new system similar to saddles, fins, etc. that registers a custom texture to be looked up and drawn via a dictionary in the new custom layer. Also supports optional ability to inherit skin colour (useful for hiding the underlying eye).

更新:4 月 28 日 @ 上午 12:17
Turtleren 發表

Version 4.7.8
** New **
None

** Changes **
- Dying to the auto rescue system should now attempt to preserve the death message you would've had normally.

** Fixes **
- Fixed fire affinity damage getting doubled up visually for other clients in multiplayer.

** Code/Internal **
- Fixed another deprecated function that wasn't using NetworkText.

更新:4 月 27 日 @ 下午 9:47
Turtleren 發表

Version 4.7.7
** New **
None

** Changes **
None

** Fixes **
- Fixed life breath's affinity trying to ground you while mounted.

** Code/Internal **
None

更新:4 月 27 日 @ 上午 1:25
Turtleren 發表

Version 4.7.6
** New **
None

** Changes **
None

** Fixes **
- Fixed the last update making dragons not respawn on their home pedestals. Oops!

** Code/Internal **
None

更新:4 月 27 日 @ 上午 12:19
Turtleren 發表

Version 4.7.5
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue where players could die due to everyone needing rescue, and then respawn still needing rescue, resulting in another death.

** Code/Internal **
None

更新:4 月 25 日 @ 下午 10:04
Turtleren 發表

Version 4.7.4
** New **
None

** Changes **
None

** Fixes **
- The Observation Crystal now gives immunity to the Don't Starve darkness damage effect when you are observing another player, to prevent randomly dying while offscreen.

** Code/Internal **
None

更新:4 月 25 日 @ 下午 8:58
Turtleren 發表

Version 4.7.3
** New **
- Added the logical friends of the Stone Gun: the Web Gun and Freeze Gun. Some configs have changed a bit to make sense with the new guns, too.
These serve no good purpose, but you might have fun with them in multiplayer?...

** Changes **
None

** Fixes **
None

** Code/Internal **
None