tModLoader

tModLoader

Turtle's L'il Dragon Race
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更新:5 月 26 日 @ 下午 4:43
Turtleren 發表

Version 4.8.14
** New **
None

** Changes **
- Fire breath projectile damage increased from +25% to +30%
- Fire breath defence reduction increased from 15% to 30%.

** Fixes **
None

** Code/Internal **
None

更新:5 月 25 日 @ 下午 4:26
Turtleren 發表

Version 4.8.13
** New **
- Added a new client-sided rendering config, 'Tether Connection Particles', to toggle the particles spawned when a tether is connected to a player.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

更新:5 月 21 日 @ 下午 8:23
Turtleren 發表

Version 4.8.12
** New **
None

** Changes **
- Updated special thanks.

** Fixes **
- Enemies should no longer target players who are downed and in need of rescue. Thanks dargon for the mention in the L'il Discord that spurred me to look into implementing this.

** Code/Internal **
None

更新:5 月 18 日 @ 下午 4:19
Turtleren 發表

Version 4.8.11
** New **
None

** Changes **
None

** Fixes **
- Fixed incorrect lang string for server config 'Tether Posts Can Override Wand'.

** Code/Internal **
None

更新:5 月 18 日 @ 上午 6:14
Turtleren 發表

Version 4.8.10
** New **
None

** Changes **
- A number of configs (not specific to race stats like health, though, sorry) have had their limits loosened to dangerously low/high limits. Go crazy!
- Rescue icons now use VisualPosition instead of position so that they don't appear to 'snap' in position moving on half blocks.
- Rescue icons are now a tiny bit higher (18px instead of 16px above player hitbox).

** Fixes **
None

** Code/Internal **
- A few minor code refactorings.

更新:5 月 17 日 @ 下午 9:08
Turtleren 發表

Version 4.8.9
** New **
None

** Changes **
None

** Fixes **
- Fixed the Tether Wand attempting to grab EVERY player in range when used, rather than just the players under the cursor.

** Code/Internal **
None

更新:5 月 16 日 @ 下午 8:04
Turtleren 發表

Version 4.8.8
** New **
- Added server config 'Stamina Recovery Scales with Max', which allows dragon breath stamina to recharge proportionally to the dragon's max stamina as it increases with breath upgrades. Default is off to retain the 'intended' behaviour.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Exposed new property in DragonPlayer 'DragonBreathPowerCurMult' which returns a float that determines the dragon's current breath stamina multiplier.

更新:5 月 14 日 @ 上午 7:25
Turtleren 發表

Version 4.8.7
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added modifyDragonEyeGlowColours and dragonEyeGlowColourOverride to DragonPlayer to allow changing the eye colour used for glowing textures on dragon layers such as the tail and wings.
This will mostly be used for the Storm Drake.
- Added function GetCurrentEyeGlowOverride() to easily fetch the override colour, only if it's active.

更新:5 月 12 日 @ 上午 6:11
Turtleren 發表

Version 4.8.6
** New **
None

** Changes **
- The 'Petrification Gives Pendant of Stone Stats' config is now 'Force Pendant of Stone Bonuses as Statue'. Description adjusted a bit, too.
- The 'Pedestal Petrification Gives Boosts' config is now 'Have Pendant of Stone Bonuses on Pedestal'. Description adjusted a bit, too.

** Fixes **
- Fixed the 'Petrification Gives Pendant of Stone Stats' config not actually giving all of the Pendant of Stone's bonuses.

** Code/Internal **
- NeckPendantOfStone.GiveStonePendantBonuses has a new optional parameter, ignoreBuffCheck. When true, you can give bonuses without actually being petrified.

更新:5 月 10 日 @ 上午 5:57
Turtleren 發表

Version 4.8.5
** New **
None

** Changes **
- Custom wing rendering logic should now respect the 'toggle visibility' button on your equipped wing accessory, the same way vanilla wings would render. I'm surprised nobody mentioned this sooner!
- Updated a few strings to mention some technical shenanigans that I have no idea how to work around.

** Fixes **
None

** Code/Internal **
- Some more code comments to explain a few less-documented functions.