tModLoader

tModLoader

Turtle's L'il Dragon Race
Visar 351–360 av 415 poster
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Uppdatering: 30 nov, 2024 @ 17:00

Version 2.2.4
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data field for healing item effectiveness.

Uppdatering: 30 nov, 2024 @ 16:37

Version 2.2.3
** New **
None

** Changes **
None

** Fixes **
- Fixed some vanilla code that was rendering characters with the incorrect walking animation on the character selection screen and other full-body previews.
This fix will ONLY apply to races that use this mod as a library. I have not touched the code for how other races render.
This should also fix minor stuttering in the preview animations for races like the B'ig Dragon.

** Code/Internal **
- Internal rework for defining what a 'dragon' is in rendering code. Should have no observable impact.
- Supported custom preview animation frames and rates for full-body renders.

Uppdatering: 30 nov, 2024 @ 1:13

Version 2.2.2
** New **
None

** Changes **
- If stuck under a ceiling while crouch walking, jumping is disabled.

** Fixes **
None

** Code/Internal **
None

Uppdatering: 30 nov, 2024 @ 0:51

Version 2.2.1
** New **
- Added config options to adjust dragon tile reach.

** Changes **
None

** Fixes **
None

** Code/Internal **
- CanCrouch is now a data object variable and can be forced on a per-race basis.
- Removed unneeded 'sortAfter' for MrPlaguesRaces.
- Added some safety to reduce risk of breath attacks spawning duplicate projectiles on clients.

Uppdatering: 29 nov, 2024 @ 0:40

Version 2.2.0. This is what happens when you try to make a big dragon, then go on a tangent.
** New **
- Added the Pendant of Stone. Craft it at an Anvil using 10 stone blocks and 2 gold bars (yes, gold only). When worn, petrifies the wearer but grants massive damage reduction and knockback immunity.
- No, you can't use the Pocket Mirror to cheese with this.
- Crouching now physically lowers your hitbox.
- Please note that due to technical reasons, this doesn't apply when gravity is flipped.
- L'il Dragons won't actually be able to fit under 2 block gaps, but projectiles can still be ducked under.

** Changes **
- Updated a few hairstyles to fit the dragon better. I'm sorry if this change affects you negatively.
- Updated the position where rotation is calculated from when breathing elemental breath. In other words, the dragon's head aims in a more logical direction now.
- Updated knockback immunity server config description.
- Update fire breath gem tooltip to use 'Defence' instead of 'Defense' (I'm Australian, ok?)
- Race description updated to be more accurate.
- Updated dragon 'mounted' leg frame so it doesn't stick out of minecarts.
- Held items should now be hidden while petrified.

** Fixes **
- Fixed unpopulated string for Controls config header.
- Fixed item swing offset not being properly applied in minecarts.
- Fixed a rendering issue if the dragon is crouching but also sleeping (this happened for 1 frame if crouching when right clicking a bed to sleep in it)
- Fixed the dragon trying to bob up and down if moving while crouching, causing rendering bugs.
- Fixed default clothing sometimes rendering partially on dragons.
- Fixed dragons using the 'mounted' animation frame during rendering previews, like on the race selector or character select menus (this is actually NOT a bug caused by this mod, but I fixed it anyways)

** Code/Internal **
- Cleared some base.functions that were being run unnecessarily.
- More fields, internal tweaks and data to support big dragons.
- Removed the dragon snout spike draw layer that wasn't even being used.
- Added crouch walking mechanic. Used for B'ig Dragons.

Please leave a comment if this update introduces some new bugs. I'd be surprised if it didn't.
Yes, I skipped a minor version.

Uppdatering: 24 nov, 2024 @ 20:30

Version 2.0.2, a few code things, plus new changelog format to help break down the stuff you care about the most.
** New **
None

** Changes **
None

** Fixes **
- Fixed 'Breath Gem - Life' showing up as 'Breath Gem - Electricity' instead.

** Code/Internal **
- Reduced texture requests for dragon statue textures.
- Dragon data objects now mandate less fields.
- Bigger dragon WIP.

Uppdatering: 24 nov, 2024 @ 0:00

Version 2.0.1
- Fixed dragons being able to use breath attacks while petrified/frozen/webbed.

Uppdatering: 23 nov, 2024 @ 23:51

Version 2.0.0
- Added breath attacks! You can now unlock and upgrade your dragon's breath attack. There are four types: Fire, Ice, Electric, and Life.
- Added the Dragon Breath Bench, to craft breath gems that you can use to get a breath attack and then later power it up.
- Mod description overhauled.
- Dragon 'Crimson' armour renamed to 'Crimtane' armour.

Breath attacks can be unlocked by crafting the Dragon Breath Bench with 10 obsidian. From there, you need 3 of either Ruby, Sapphire, Topaz or Emerald gems to craft a breath gem that you can use to unlock a breath attack!
Further, you can upgrade your breath attack by crafting Breath Power Gems. The first tier can be made using Demonite/Crimtane bars.
Please check the mod page or in-game item info for more details. Each breath has a unique effect associated with it.

Note: the intended design is that breath attacks will NOT be your main form of damage, but rather provide helpful buffs/debuffs to help you in other ways.
The piercing effect of most breath attacks might fill a useful niche in your kit, though.

Uppdatering: 23 nov, 2024 @ 16:13

Version 1.5.3
- Moved wing animation logic out from render event to tick event to (hopefully) fix issues with HighFPSSupport.
- WIP breath ability stuff. Currently not accessible through legitimate means.

Uppdatering: 22 nov, 2024 @ 8:01

Version 1.5.2
- Compatibility update for Stars Above to prevent some guns from making the dragon's head break.
- Removed some debug logging from the last update when pressing the smart cursor key.

Dear The Stars Above author - please fix your code to not set the player's direction to 0 ok thanks that's kinda not good