tModLoader

tModLoader

Turtle's L'il Dragon Race
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Uppdatering: 2 dec, 2024 @ 6:23

Version 2.4.2. DiamondCed you are doing amazing work, and I hope these fixes do your reports justice~
** New **
None

** Changes **
- Changed the perceived 'hand position' for items like the Nebula Blaze. It now floats above the dragon.

** Fixes **
- Dragons will now fall if the pedestal they're standing on is removed.
- Hopefully fixed crouching being buggy when crouch walking under low ceilings as a B'ig Dragon (in case you're wondering, that's a separate mod).
- Pedestals now properly check if you can see them instead of just letting you teleport to them through walls.
- Fixed boots being misplaced during the dragon's 'mounted' frame.
- Fixed all dragon armour having a mis-sprited 'mounted' frame.
- Fixed pedestals still counting as a valid spawnpoint even after being removed entirely.

** Code/Internal **
- Added new data fields: HindBootsMountedFrame, HindBootsMountedX, BootsMountedX

Uppdatering: 2 dec, 2024 @ 4:13

Version 2.4.1
** New **
None

** Changes **
None

** Fixes **
- Fixed some crouching logic that was letting the B'ig Dragon crouch (not crouch walking, just crouching) while moving on the ground.

** Code/Internal **
None

Uppdatering: 2 dec, 2024 @ 4:04

Version 2.4.0
** New **
- Added dragon versions of the Jungle and Molten armour sets. A huge thanks to Poem The Dragon for offering to sprite these! (I did the tails but that's it). You have no idea how much time that saves me.

** Changes **
- All implemented armour types now support tail armour when equipping body armour.

** Fixes **
- Fixed spriting errors in some dragon leggings inventory sprites.

** Code/Internal **
- Dragon tail sprites internally shifted right 1 pixel. Shifted left 1 pixel in-game to adjust.

Uppdatering: 2 dec, 2024 @ 2:12

Version 2.3.6
** New **
- L'il Dragon copper body armour now comes with tail armour! I'll be adding support for the rest of the armours soon and might also change the copper armour tail texture a bit.

** Changes **
- L'il Dragons no longer physically reduce their hitbox size when crouching. Should also fix Zenith and any other similar weapons that struggle with that mechanic.

** Fixes **
- Fixed crouch walking dragons not smoothly moving downwards under normal circumstances (they were just snapping immediately downwards).
- Hopefully fixed being able to use breath attacks while on a pedestal in situations where the player normally can't sleep.

** Code/Internal **
- Further B'ig Dragon support changes.

If you're wondering why B'ig Dragon fixes are being done in the L'il Dragon mod, it's because this mod acts as a library that supports the functions of my other race mods. The idea is to have a flexible framework that can be applied through a series of numbers and flags!

Uppdatering: 1 dec, 2024 @ 21:39

Version 2.3.5
** New **
None

** Changes **
None

** Fixes **
- So apparently I fixed some logs but put in new ones. Oops.

** Code/Internal **
None

Uppdatering: 1 dec, 2024 @ 21:37

Version 2.3.4
** New **
None

** Changes **
None

** Fixes **
- Fixed some logspam that I left in after debugging stuff last update.

** Code/Internal **
- WIP code for some new B'ig Dragon support.

Uppdatering: 1 dec, 2024 @ 18:46

Version 2.3.3 fixes all the bugs that you guys pointed out here and on the B'ig Dragon mod! Thank you!
** New **
None

** Changes **
- Dragons that can crouch walk can now do so in the air. I pray this doesn't cause its own set of issues.

** Fixes **
- Fixed pedestals placing the dragon in the wrong spot if they're placed facing right.
- Fixed being able to use items very briefly while on pedestals, if respawning on them.
- Fixed being able to shimmer uncraft dragon vanity items that don't actually use materials to craft.
- Fixed wing particles showing up when dragons are on pedestals.
- [edit] Fixed dragon heads glitching when crouching and swinging an item with a higher refresh rate than the game's tick rate.

** Code/Internal **
None

Please let me know if any of these fixes do not work as intended.

Uppdatering: 1 dec, 2024 @ 6:18

Version 2.3.2
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Add data HeadOnlyRenderNoFlipX to offset head icon X position without concerning facing direction.

Uppdatering: 1 dec, 2024 @ 5:59

Version 2.3.1
** New **
None

** Changes **
- Added icon_workshop back so the workshop icon has a square border and not a rounded one.

** Fixes **
None

** Code/Internal **
None

Uppdatering: 1 dec, 2024 @ 2:55

Version 2.3.0
** New **
- Added new block type: pedestals. Dragons can right click on a pedestal to stand on it and turn into a statue.
- The pedestal acts as a bed. It will set your spawnpoint and speed up the passage of time.
- Getting on a pedestal always sets your spawnpoint to it if possible. Unfortunately, there's no special place you can click to get on but not set your spawnpoint.
- To remove the spawnpoint like you would with a bed, get off the pedestal by right clicking on it while you're already on it.
- To get off a pedestal without removing your spawnpoint, simply try to move while you're already on it.
- Craft a pedestal at a Heavy Work Bench using Stone Blocks. You'll need 30 for the big pedestal.
- Dragons that have pedestals as their spawnpoint will spawn/respawn posed on top of the pedestal.

** Changes **
None

** Fixes **
- Fixed being able to use breath attacks while dead.

** Code/Internal **
- Updated sprite internally for the breath bench so it doesn't have an odd 4 pixel gap halfway.
- Vanity bench had too many entries in the tile height array. No observable impact, though.
- Removed icon_workshop since resizing is now done automagically. Thank you TML team!