tModLoader
Turtle's L'il Dragon Race
Mostrando 181-190 de 418 aportaciones
< 1 ... 17  18  19  20  21 ... 42 >
Actualización: 25 ENE a las 16:46

Version 3.10.10
** New **
- Added new server config: Photosensitive Petrification Buff. Allows you to specify exactly which buff you'd like to be applied leading up to photosensitive petrification petrifying the player. Previously, this was always the Dazed debuff.

** Changes **
- 'Petrify Additional Buff' and all other settings that used a buff ID are now a BuffDefinition type, allowing the player to freely select any buff they wish from a user-friendly list. Your existing config settings may be lost as a result of this data type change.

** Fixes **
None

** Code/Internal **
None

Actualización: 25 ENE a las 0:25

Version 3.10.9
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data object function: AdjustRunAndSlowdownSpeed. Allows for custom code to run and modify speed multipliers that are compatible with also adjusting accessory speeds.

Actualización: 24 ENE a las 22:16

Version 3.10.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Reset wingAssetString in ResetEffects.
- Added data field: UseHVelForTailWhileMidair. When true, the race's tail will animate according to horizontal velocity as well, but only while midair.
- Added data field: WearsMainBoots to decide if the dragon should wear normal boots (hind boots are separate).

To anyone reading this: I lied! ok, well, plans changed, rather than actually intending to lie x.x
You might understand within the next week or two ;)

Actualización: 24 ENE a las 2:03

Version 3.10.7
** New **
None

** Changes **
None

** Fixes **
- Minor leg sprite corrections for the L'il Dragon.

** Code/Internal **
None

Actualización: 23 ENE a las 23:51

Version 3.10.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Dragon wing textures are now controlled by DragonPlayer.wingAssetString, so that their textures can be swapped on the fly.

Actualización: 22 ENE a las 19:56

Version 3.10.5
** New **
None

** Changes **
- Change to the 'player not in world' message that the Summoning Flute can return.

** Fixes **
- Fixed the Summoning Flute description still saying that it loses its target between sessions, when it no longer does.

** Code/Internal **
None

Actualización: 22 ENE a las 1:54

Version 3.10.4
** New **
- Added new server config: Flute Attunes By Name. On by default. When enabled, the Summoning Flute will use new behaviour where the flute will be able to summon players only by name- no need to re-assign it each time the server restarts.
This is slightly risky as players can potentially grief by loading your name into a flute on a local game, then coming over to your world. For most cases with friends you trust, this is fine. You can always disable being summoned in the mod's client config.

** Changes **
- The Summoning Flute now saves its target between sessions.
- The 'Allow Petrified Hopping' setting has moved to the top of the Petrification section of the server config (previously was under 'Features').
- Players that are petrified due to photosensitive petrification or the solar/lunar pendants no longer run the usual checks to determine if a player is allowed to sleep, for passing time. In other words, even if an eclipse is on or a boss is alive, etc. a player petrified this way will still attempt to pass time quickly.

** Fixes **
- Fixed player statues rendering in front of other players when the Inner Essence effect was disabled and you posed on a pedestal.
- The old behaviour of the Summoning Flute now checks the player's name as well as their index, to make sure it's really the right player we're summoning and reduce the risk of a stale reference causing issues.

** Code/Internal **
None

Actualización: 21 ENE a las 23:05

Version 3.10.3
** New **
None

** Changes **
None

** Fixes **
- Statue textures should now properly sync between players on Stone Claw usage in multiplayer.

** Code/Internal **
None

Actualización: 20 ENE a las 21:32

Version 3.10.2
** New **
None

** Changes **
- Stamina recharge cooldown now only begins if you actually fire a projectile using breath attacks, rather than when you press the key.

** Fixes **
None

** Code/Internal **
None

Actualización: 20 ENE a las 21:06

Version 3.10.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the sapphire L'il Dragon statue not being recognised due to a typo (apparently 'sapphie' is not good enough. I'd agree with that.)

** Code/Internal **
- Added overrideWingFrame into DragonPlayer so you can override the current wing frame if required in another mod.