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Turtle's L'il Dragon Race
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Actualización: 14 MAR a las 16:35

Version 3.14.2
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue that was causing dragon helmets to dye the player's hair (horns, and claws in this case) when the helmet was dyed. Yes, this is NOT an intended feature, sorry.

** Code/Internal **
- Removal of a redundant line in IL edits.

Actualización: 13 MAR a las 1:00

Version 3.14.1
** New **
None

** Changes **
None

** Fixes **
- Fixed the dragon's head on the minimap fading out when effects like Shroomite Armour's invisibility kicks in.
This also inherently fixes issues with MrPlague's Races failing to render the player's 'Detail' colour regions correctly, now accounting for these fadeout effects and invincibility flashing.

** Code/Internal **
None

Please let me know if any issues arise from this update.
If you're reading this, I just wanted to say a huge thank you to everyone who has, is, or will play this mod and my other mods. Having a living, breathing community of like-minded folks brings a smile to my face and I love hearing the ideas people have, even if I don't necessarily implement every single one!

Actualización: 10 MAR a las 22:34

Version 3.14.0
** New **
- The Pendant of Stone and its variants now grant a new 'crushing' effect if you fall on enemies while petrified. The further you fall, the more damage you'll deal!
This can be configured in the server settings, under the 'Pendant of Stone' section. The damage multiplier can be tuned, and you can also turn this feature off if desired.
Some of my races will be updated to have unique damage multipliers, too. Bigger = more damage, naturally!

** Changes **
- Minor text change for the 'holds items in mouth' config to be more accurate.

** Fixes **
None

** Code/Internal **
- Minor code cleanups.
- Added race data field: StatueCrushDamageMult. Controls how much damage this race does when crushing enemies as a statue.

Actualización: 1 MAR a las 16:34

Version 3.13.3
** New **
- Added a L'il Dragon compatible Winter Cape! Thank you Wulfra for the sprites- the dragon looks very cozy!

** Changes **
- Updated special thanks. Credit is due!

** Fixes **
None

** Code/Internal **
- Now using 'AddConsumeIngredientCallback' instead of the deprecated 'AddConsumeItemCallback' function. Fortunately, I already made items uncraftable when using this, so there should be no functionality change noticable.

Actualización: 28 FEB a las 17:55

Version 3.13.1
** New **
None

** Changes **
None

** Fixes **
- Flagged a bunch of debuffs as NurseCannotRemoveDebuff so the nurse doesn't try to remove them... and steal your money.

** Code/Internal **
None

Actualización: 28 FEB a las 2:30

Version 3.13.0
** New **
- Added a variant of the Demon Horns item that is more compatible with dyes.
also using this as an excuse to bump the version number to the next minor version instead of creeping into second digits on the patch number.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Actualización: 26 FEB a las 23:41

Version 3.12.8
** New **
None

** Changes **
None

** Fixes **
- Swap breath bar rendering to use player.VisualPosition instead of player.position to make it smoother when moving on slopes.

** Code/Internal **
None

Actualización: 23 FEB a las 20:53

Version 3.12.7
** New **
None

** Changes **
None

** Fixes **
- Added a conditional fix for Metroid Mod to prevent floating to the left constantly.

** Code/Internal **
None

Please note - There is a known incompatibility when running both the Metroid Mod and Creative Tools alongside this mod where the Morph Ball will still slide to the left constantly.
Creative Tools already breaks mounts visually though, so... I'm just gonna leave this one as it is. Use DragonLens or something else instead?

Actualización: 21 FEB a las 21:26

Version 3.12.6
** New **
None

** Changes **
None

** Fixes **
- Fixed player width getting assigned while mounted.

** Code/Internal **
None

Actualización: 19 FEB a las 22:41

Version 3.12.5
** New **
None

** Changes **
None

** Fixes **
- Fixed held items moving far ahead of the player while mounted and moving quickly.

** Code/Internal **
None