tModLoader
Turtle's L'il Dragon Race
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Actualización: 5 ENE a las 6:09 a. m.

Version 3.6.13
** New **
None

** Changes **
None

** Fixes **
- Oops forgot to support gravity inversion in my latest change.

** Code/Internal **
None

Actualización: 5 ENE a las 5:58 a. m.

Version 3.6.12
** New **
None

** Changes **
- Electrified debuff sprite for the dragon is now configured with the new data fields mentioned below so it looks a bit better- more centered, scaled up a bit, etc.

** Fixes **
None

** Code/Internal **
- Added data fields: ElectrifiedSpriteScale, ElectrifiedXOffset, ElectrifiedYOffset.

Actualización: 5 ENE a las 2:10 a. m.

Version 3.6.11
** New **
- Added a new client config to tune how long the breath bar takes to fade out once it begins fading out.
Yes, it also fades out now instead of disappearing! See the changes below.

** Changes **
- The breath bar now fades out instead of immediately disappearing.
- Breath bar fade start time is now 1000ms instead of 1500ms.
- The breath bar now follows the player rather than being stuck to the camera.
- The breath bar's default Y offset is now 17, instead of 38. This should keep it in the same position as before, but you may notice it shift a bit after this update if you've manually changed this value.
If the bar has shifted after this update and you want to correct the Y offset, simply subtract 21 from your Y offset.

** Fixes **
- Mounting now uses the 'VisualPosition' value, which accounts for sloped motion, allowing it to feel a lot smoother when going up and down slopes.

** Code/Internal **
None

Actualización: 5 ENE a las 12:04 a. m.

Version 3.6.10
** New **
None

** Changes **
- Reverted the Stone Potion granting healing. It also no longer has a cooldown.

** Fixes **
None

** Code/Internal **
None

Actualización: 4 ENE a las 9:41 p. m.

Version 3.6.9
** New **
None

** Changes **
- The Stone Potion now heals for 100 life, with the usual potion cooldown. It can't be used while on cooldown.
- Players will no longer be killed for trying to 'cheat the system' by using petrification immunity items in scenarios where they would need rescue (eg. with Petrify On Death enabled). Instead, you will just become petrified anyway, ignoring your immunity.

** Fixes **
None

** Code/Internal **
None

Actualización: 4 ENE a las 8:05 a. m.

Version 3.6.8
** New **
None

** Changes **
None

** Fixes **
- Fixed setting the head armour index to -1, preventing a possible out of index error.

** Code/Internal **
None

Actualización: 3 ENE a las 8:29 a. m.

Version 3.6.7
** New **
None

** Changes **
None

** Fixes **
- Fixed the 'Allow Pickup By Others' setting only updating on world join for non-L'il Dragon codebase races.

** Code/Internal **
None

Actualización: 2 ENE a las 11:36 p. m.

Version 3.6.6
** New **
None

** Changes **
- The Stone Shield Trinket should now save its active state between sessions. If you have an existing Stone Shield Trinket, it will default to being disabled.

** Fixes **
None

** Code/Internal **
None

Actualización: 2 ENE a las 7:13 p. m.

Version 3.6.5
** New **
None

** Changes **
None

** Fixes **
- Fixed item hold offsets still applying while mounted on a non-minecart mount, even when they shouldn't.

** Code/Internal **
None

Actualización: 1 ENE a las 8:01 a. m.

Version 3.6.4
** New **
None

** Changes **
None

** Fixes **
- Fixed some poorly-ordered code that was resulting in NPEs for non-L'il Dragon codebase races when Starlight River moving platforms were ticking.

** Code/Internal **
None