tModLoader
Turtle's L'il Dragon Race
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Frissítés: jan. 6. @ 17:19
Turtleren által

Version 3.6.15
** New **
None

** Changes **
- Updated workshop description with links to Discord & Ko-fi.

** Fixes **
None

** Code/Internal **
None

Frissítés: jan. 6. @ 0:28
Turtleren által

Version 3.6.14 is a bit of an odd one. I'm prepping to support different statue materials for the dragon, kinda like how the L'il Fox has different hedge types. No actual legitmately-obtainable method of using this feature is implemented yet, but the groundwork has been laid.
Some glitchy network behaviour has been fixed, though. Multiplayer should sync up better if you're joining a game with dragons already on pedestals, etc.
** New **
None

** Changes **
None

** Fixes **
- Fixed networked variables not getting synced for dragon mod data when players join the game. In other words, new players wouldn't see the correct state when joining, such as dragons who are standing on pedestals.

** Code/Internal **
- Changed world join netcode to always send updates instead of running a bunch of logic to determine if an update should be sent or not... it almost always needs to send an update on world join, anyway.
- Internal changes to support different statue materials for dragons and other races running on this codebase. A golden statue has been added for testing, but is not legitimately usable.
- Pedestals should now register the appropriate statue texture and dust texture they would like to use. If not provided, the player's chosen texture and dust will be used. Custom pedestal behaviours, such as the hedge boxes from the L'il Fox mod, will override these custom parameters anyway.

Frissítés: jan. 5. @ 6:09
Turtleren által

Version 3.6.13
** New **
None

** Changes **
None

** Fixes **
- Oops forgot to support gravity inversion in my latest change.

** Code/Internal **
None

Frissítés: jan. 5. @ 5:58
Turtleren által

Version 3.6.12
** New **
None

** Changes **
- Electrified debuff sprite for the dragon is now configured with the new data fields mentioned below so it looks a bit better- more centered, scaled up a bit, etc.

** Fixes **
None

** Code/Internal **
- Added data fields: ElectrifiedSpriteScale, ElectrifiedXOffset, ElectrifiedYOffset.

Frissítés: jan. 5. @ 2:10
Turtleren által

Version 3.6.11
** New **
- Added a new client config to tune how long the breath bar takes to fade out once it begins fading out.
Yes, it also fades out now instead of disappearing! See the changes below.

** Changes **
- The breath bar now fades out instead of immediately disappearing.
- Breath bar fade start time is now 1000ms instead of 1500ms.
- The breath bar now follows the player rather than being stuck to the camera.
- The breath bar's default Y offset is now 17, instead of 38. This should keep it in the same position as before, but you may notice it shift a bit after this update if you've manually changed this value.
If the bar has shifted after this update and you want to correct the Y offset, simply subtract 21 from your Y offset.

** Fixes **
- Mounting now uses the 'VisualPosition' value, which accounts for sloped motion, allowing it to feel a lot smoother when going up and down slopes.

** Code/Internal **
None

Frissítés: jan. 5. @ 0:04
Turtleren által

Version 3.6.10
** New **
None

** Changes **
- Reverted the Stone Potion granting healing. It also no longer has a cooldown.

** Fixes **
None

** Code/Internal **
None

Frissítés: jan. 4. @ 21:41
Turtleren által

Version 3.6.9
** New **
None

** Changes **
- The Stone Potion now heals for 100 life, with the usual potion cooldown. It can't be used while on cooldown.
- Players will no longer be killed for trying to 'cheat the system' by using petrification immunity items in scenarios where they would need rescue (eg. with Petrify On Death enabled). Instead, you will just become petrified anyway, ignoring your immunity.

** Fixes **
None

** Code/Internal **
None

Frissítés: jan. 4. @ 8:05
Turtleren által

Version 3.6.8
** New **
None

** Changes **
None

** Fixes **
- Fixed setting the head armour index to -1, preventing a possible out of index error.

** Code/Internal **
None

Frissítés: jan. 3. @ 8:29
Turtleren által

Version 3.6.7
** New **
None

** Changes **
None

** Fixes **
- Fixed the 'Allow Pickup By Others' setting only updating on world join for non-L'il Dragon codebase races.

** Code/Internal **
None

Frissítés: jan. 2. @ 23:36
Turtleren által

Version 3.6.6
** New **
None

** Changes **
- The Stone Shield Trinket should now save its active state between sessions. If you have an existing Stone Shield Trinket, it will default to being disabled.

** Fixes **
None

** Code/Internal **
None