Arma 3
Breach - Rewrite
Visar 11–20 av 21 poster
< 1  2  3 >
Uppdatering: 7 jan @ 8:50

- Shooting doors that have already been opened no longer moves them.
- CUP/RHS shock tube compatibility.
- Door detection changes.
- https://github.com/TheSpeshalPlatoon/A3-Breach

Uppdatering: 10 okt, 2024 @ 12:34

- Added CTS 2-Bang.
- Added compatibility with some Brominum doors.
- Changed door kick direction detection code.
- Looped picking animation.
- Relocated flashbang CBA settings.
- Fixed flashbang surrender CBA option.
- Decreased breaching charge ACE hearing damage.
- Less smoke from CTS 9-Bang.

Uppdatering: 24 sep, 2024 @ 14:07

- Added ACE hint style CBA option.
- Added compatibility with some Western Sahara buildings.
- Changed stick charge sound.
- Changed CBA initialisation method.
- Re-signed with new keys.

Uppdatering: 9 aug, 2024 @ 5:46

- Added CBA option to disable lock breaking.
- Added CBA settings for paperclip/lockpick chances and duration.
- Changed shock tube code.

Uppdatering: 2 aug, 2024 @ 22:58

- Added wall destruction model system.
- Added CBA setting to configure wall destruction models.
- Added more ammo to breaching ammo array.
- Adjusted values for stick and linear charges.
- Changed auto locking code to be more flexible.
- Compatibility with modular shoothouse parts.
- Fixed wall breaching on some modded walls.
- Fixed CBA setting to remove vanilla door actions.

Uppdatering: 18 jul, 2024 @ 5:44

- Fixed issue where attaching detonator to breaching charge knocks over walls.

Uppdatering: 17 jul, 2024 @ 16:03

- Fixed explosive breaching over water.

Uppdatering: 7 jul, 2024 @ 21:26

- Fixed issue where some structures with hatches are missing ACE interactions on doors.

Uppdatering: 7 jul, 2024 @ 12:23

- Added shorter shock tube option and wire despawn CBA setting.
- Added more flashbang CBA settings. (Smoke, Fire, Brightness)

Uppdatering: 7 jul, 2024 @ 3:55

💥 Shock tube temporary fix