Arma 3
Breach - Rewrite
Mostrando 11-20 de 21 aportaciones
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Actualización: 7 ENE a las 8:50

- Shooting doors that have already been opened no longer moves them.
- CUP/RHS shock tube compatibility.
- Door detection changes.
- https://github.com/TheSpeshalPlatoon/A3-Breach

Actualización: 10 OCT 2024 a las 12:34

- Added CTS 2-Bang.
- Added compatibility with some Brominum doors.
- Changed door kick direction detection code.
- Looped picking animation.
- Relocated flashbang CBA settings.
- Fixed flashbang surrender CBA option.
- Decreased breaching charge ACE hearing damage.
- Less smoke from CTS 9-Bang.

Actualización: 24 SEP 2024 a las 14:07

- Added ACE hint style CBA option.
- Added compatibility with some Western Sahara buildings.
- Changed stick charge sound.
- Changed CBA initialisation method.
- Re-signed with new keys.

Actualización: 9 AGO 2024 a las 5:46

- Added CBA option to disable lock breaking.
- Added CBA settings for paperclip/lockpick chances and duration.
- Changed shock tube code.

Actualización: 2 AGO 2024 a las 22:58

- Added wall destruction model system.
- Added CBA setting to configure wall destruction models.
- Added more ammo to breaching ammo array.
- Adjusted values for stick and linear charges.
- Changed auto locking code to be more flexible.
- Compatibility with modular shoothouse parts.
- Fixed wall breaching on some modded walls.
- Fixed CBA setting to remove vanilla door actions.

Actualización: 18 JUL 2024 a las 5:44

- Fixed issue where attaching detonator to breaching charge knocks over walls.

Actualización: 17 JUL 2024 a las 16:03

- Fixed explosive breaching over water.

Actualización: 7 JUL 2024 a las 21:26

- Fixed issue where some structures with hatches are missing ACE interactions on doors.

Actualización: 7 JUL 2024 a las 12:23

- Added shorter shock tube option and wire despawn CBA setting.
- Added more flashbang CBA settings. (Smoke, Fire, Brightness)

Actualización: 7 JUL 2024 a las 3:55

💥 Shock tube temporary fix