Barotrauma
Baroverhaul
Показване на 21 — 30 от 57 постъпления
< 1  2  3  4  5  6 >
Обновление: 20 март в 3:22

Should hopefully be compatible with Artifacts and Ruins Enhanced as well as Ancient Genes

Обновление: 20 март в 1:43

Check Discussion tab for patch notes

Обновление: 8 февр. в 8:24

-A handful of small fixes I forget
-Fixed Another Man's Treasure
-Updated Russian Localization
-Reduced skill requirements and adjusted prices on a bunch of "exo"/heavy weapons
-Increased the fabrication and deconstruction cost/yield of standard exosuit
-Changed the crafting recipes for all job exos and most purchaseable exos to require a standard exosuit as a base, along with some fitting items for what the exosuit does.
-Changed the exosuit talents to not check or care about which job you are and hopefully give talents more consistently now
-Changed level requirement for job exosuits to 14 so they are more late-game items now to not make dive suits as irrelevant
-Removed the standard exosuit from all job exosuit talents except for mechanic so you either require a mechanic to supply exosuits for your job *or* to find an exosuit on a wreck and clean it up.

Обновление: 30 ян. в 8:13

-Fixed EMP Depth Charges to not instakill people in a 20m radius
-Fixed all stat boosters to work on other players

Обновление: 27 ян. в 11:43

-Removed WIP Factions. Whoops.

Обновление: 27 ян. в 11:43

-Fixed a few misaligned textures
-Changed a talent text color

Обновление: 24 ян. в 2:31

- Fixed issue with tags for Infantryman and Assault Rifle
-Adjusted Railgun Carrier to be 1h (since it was made before you could carry two shells by hand and needed a buff)

Обновление: 12 ян. в 16:54

-Fixed Heat Cannon Plasma Ammo causing errors when hitting targets with ore in their inventory
-Nerfed Patch Adams

Обновление: 8 ян. в 2:36

-Update Chinese localization
-Fixed some typos
-Changed Security Exosuit model

Обновление: 19 дек. 2024 в 19:22

-(Hopefully) Fixed Never See It Coming