Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
Mostrando 141-150 de 211 aportaciones
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Actualización: 8 SEP 2024 a las 10:05
por Slayer

  • Bandit speech captions

Actualización: 7 SEP 2024 a las 9:22
por Slayer

  • NEW: friendlies will help the player in danger and engage in proactive defense
  • NEW: friendlies can enter the car as passangers [may be buggy!]
  • NEW: zombies will now treat bandits and players as equal targets and path to them with the same high motivation
  • NEW: player may fall down if hit while running / sprinting
  • TUNING: players will receive less damage from bandit melee and gun attacks
  • TUNING: more human-like get up / falldown animation of bandits
  • TUNING: loot not spawning in defender bases with less than 3 rooms
  • TUNING: less loot in defender bases crates/cabinets
  • TUNING: bandits will equip melee earlier when enemy is close to be able to use it on time
  • TUNING: bandits gun condition better
  • FIX: bandits cannot melee attack player on a different floor level
  • FIX: bandits will not zombify after pushing and loosing hat/mask
  • FIX: bandits will not requip weapons endlessly


Actualización: 5 SEP 2024 a las 14:50
por Slayer

  • more performance tuning
  • bandit gun sounds will now better attract the zombies
  • fixed "UpdateInfection" errors

Actualización: 4 SEP 2024 a las 14:59
por Slayer

  • performance tweaks (adaptive approach, the more zombies in a cell, the less frequent zombie update)
  • not allowing defender bandits to spawn in 1x1 rooms (columns of buildings)
  • zombies attack the closest bandit
  • clan base loot
  • wybrany bandyta moze okazać się Polakiem, który ma przy sobie pierogi, ku chwale ojczyzny!


Actualización: 3 SEP 2024 a las 4:45
por Slayer

  • Replaced mod picture

Actualización: 3 SEP 2024 a las 2:39
por Slayer

  • Human voice male_2 added
  • Character screen fixed
  • Bandit counter should not reset on game reload

Actualización: 2 SEP 2024 a las 12:02
por Slayer

  • Bandits (and friendlies) may now get infected after zombie bite and turn into zombie after some time
  • Bandits and friendlies will now save in single player, also in multiplayer after server restart
  • Defenders will spawn only in those buildings that have not been visited by any player for at least 7 days
  • Friendlies will help the player attacked by zombies and not stand idle

Actualización: 1 SEP 2024 a las 11:42
por Slayer

  • fixed bandit defendes spawning in player safehouse in rare occasions
  • fixed the problem with unchecking "Bandit spawn rate boosted in towns and lowered in secluded areas" option that would result in no spawns at all
  • lowered loot in bandits defender houses

Actualización: 30 AGO 2024 a las 12:05
por Slayer

  • Bandit counter hotfix

Actualización: 29 AGO 2024 a las 14:01
por Slayer

  • Bandit kill counter (coded by changshashinumaoyiyouxiangongsi)
  • Zombies will attack bandits more wilingly
  • Vanilla Firearms Expanded weapons for bandits
  • Performance tweaks (incl. adaptive performance which drop zombie/bandit updates to avoid dropping frames, might be not perfect yet)
  • bandit combat tweaks
  • voices tweaks (screams for dragdown, fire and "normal" death)
  • Bandits cannot climb over windows with iron fence