Left 4 Dead 2

Left 4 Dead 2

Melee Grunts
1-9 van 9 items weergegeven
Update: 7 apr om 10:34
door tomaz

-Fixed dialogue potentially being cut off by grunts

Update: 30 jan om 10:32
door tomaz

-Added an extra check to ensure functionality
-Ditched ResponseCriteria.GetValue() and used GetContext() instead, which is faster performance-wise, for the L4D1 grunts

Update: 15 nov 2024 om 10:51
door tomaz

-Removed script from global scope to prevent potential conflicts
-Used different method to prevent the same grunt sound from playing consecutively

Update: 1 sep 2024 om 17:32
door tomaz

-Fixed L4D1 grunt sounds being played "globally", used different method of playing their respective sounds

Update: 1 sep 2024 om 14:12
door tomaz

-L4D1 grunt lines no longer show subtitles
-Added addoninfo.txt

Update: 1 jul 2024 om 10:48
door tomaz

-Fixed shove grunts mistakingly using the same chances as the normal melee grunts

Update: 1 jul 2024 om 10:34
door tomaz

-Grunt sounds now have little to no delay when being played. You might want to change the chance in the cfg since now it's pretty much constant
-Added an extra criteria to ensure proper functionality

Update: 15 jun 2024 om 14:12
door tomaz

-Messages regarding invalid config settings now print to the chat as well, as opposed to only the console

Update: 1 jun 2024 om 6:51
door tomaz