Barotrauma

Barotrauma

Revive Bots - Endless Crew Respawns
Zobrazuje se 1–10 z 25 položek
< 1  2  3 >
Aktualizace: 25. lis. 2024 v 15.13

*Fixed a bug that caused the mod to crash when bodies were not found. Caused by Barotrauma changing a method signature (GiveJobItems)

Aktualizace: 31. říj. 2024 v 11.26

*Fixed a bug where, after Barotrauma changed the way Job Skilllevels were stored, enableSkillReduction would crash the mod and stop bots from being revived

Aktualizace: 26. čvn. 2024 v 5.55

-Removed own config (Ooops)

Aktualizace: 26. čvn. 2024 v 5.54

*Fixed a bug where in singleplayer the mod would crash when bots with gene splicers died

Aktualizace: 1. čvn. 2024 v 17.40

+Added new revive system to work together with the old one. This revive system revives characters whose bodies have been destroyed(Turned into husk, eaten by monster, turned into dufflebag after time). While the old system still revives characters who died and still have their body.
*Fixed bots not being revived when body was destroyed. (By using new revive system)

The new revive system causes bots to spawn with a new body when their old one was destroyed. This also includes their items so their old items are left on their corpse. If their corpse turned into a dufflebag or a husk you can just loot the items there. But if the body was destoryed(By eating for example) the items were eaten aswell.

Gene splicers cannot be respawned when using the new system(So watch out when the bodies get eaten/huskified). I'm currently trying to look for a way to respawn them aswell

Bots can now also turn into husks and be revived using the new system. So setting 'disableHuskTransform' to false does not mean bots will not revive anymore!

Aktualizace: 31. kvě. 2024 v 8.13

+Bots now do not transform into husks anymore as this wouldn't allow them to respawn. (They still recieve husk infection but won't turn into a husk after dying)
+Added to option to enable transformation to husk again

Aktualizace: 30. kvě. 2024 v 10.35

*Fixed default value of enableSkillReduction not being false

Aktualizace: 30. kvě. 2024 v 8.52

+Added option to let bots permanently lose some of their skills. Just like players lose skill levels on death.
~Split up functionality into more different files

Aktualizace: 29. kvě. 2024 v 10.52

*Fixed a bug where log identifier wouldn't show right lua location (Server/Client)
*Fixed a bug where dedicated server console would format logs weirdly

Aktualizace: 29. kvě. 2024 v 8.13

*Fixed console commands logging errors twice